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Horizon2020 – med fokus på spilvirksomheder
Filmhuset, 25. februar 2014
Christian Holstein
cho@fi.dk
ph:+45 72 31 82 66
Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Disposition

Overblik over Horizon2020
Forventninger fra EU og evaluatorerne
Eksempler på muligheder for spiludviklere i 2014-15
Ansøgningen?
Hjælp fra EuroCenter

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Horizon2020: Hvad er nyt?

 Større fokus på innovation -alle former for

innovation, også social innovation. Mere fokus på
tests, demonstration og pilot-forsøg

 Fokus på samfundsmæssige udfordringer i EU, fx
sundhed, bioøkonomi, grøn energi og transport

 Øget fokus på tvær- og multidisciplinaritet
Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Horizon 2020
EXCELLENT

SCIENCE

(ca. 24,5 Mia. euros)

INDUSTRIAL
LEADERSHIP

SOCIETAL CHALLENGES
(ca. 29,5 Mia. euros)

(ca. 17 Mia. euros)

European Research
Council

Leadership in enabling
and industrial
technologies

Health, demographic
change and well-being;

Future and Emerging
Technologies

Access to risk finance

Food security, sustainable
agriculture and forestry, marine
and maritime and inland water
research and the bioeconomy

Marie Sklodowska-Curie
actions

Innovation in SMEs

Secure, clean and efficient
energy;

Research Infrastructures

Widening Participation (ca. 800 mio euros)
Science with and for society (ca. 450 mio euros)
EIT (European Institute of innovation and technology)
(ca. 2,7 mia euros)
JRC (Joint Research Centers) (ca. 2 bill euros)
Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation

Smart, green and
integrated transport;
Climate action, resource
efficiency and raw
materials;
Inclusive, innovative and
reflective societies.

Secure Societies
Simplificering…




Ét fælles regelsæt for hele Horizon 2020
Kortere ‘time-to-grant’ ( 5+3 måneder)
Mindre kontrol og revision




Research and Innovation Actions: (samarbejdsprojekter)
100 % af alle direkte omkostninger - plus 25 % til dækning
af indirekte omkostninger (overhead)
Innovation Actions – (“tættere på
markedet”/demonstrationsprojekter) 70 % af alle direkte
omkostninger (non-profit-partnere op til 100%) - plus 25 %
til dækning af indirekte omkostninger (overhead)

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Forventningerne fra EU og evaluatorerne



Ny viden eller teknologi - ”beyond state-of-the-art”



Samarbejde mellem erhvervsliv og forskere





Projektresultater der understøtter EU-politikker (sunde
borgere, konkurrencedygtig økonomi, jobskabelse,
bæredygtighed etc.)
Ofte multidisciplinære projekter med fokus på slutbrugeren

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Særlige muligheder for små og mellemstore
virksomheder
•

SMV instrumentet: Foreløbig 11 opslag under Søjle 2 og Søjle 3,
dvs. under Leadership in enabling and industrial technologies &
Societal challenges
Kan udelukkende søges af små og mellemstore virksomheder
•Kan søges af 1 SMV – gode muligheder for subcontracting
•Består af 3 separate faser som kan søges hver for sig
•1/feasibility study; 2/innovationsprojekt ; 3/rådgivning
•

Åbner 1. marts med løbende ansøgningsfrist, første cut-off date
18. juni (phase 1) og 9. oktober (phase 2)
•

http://ec.europa.eu/research/participants/portal/desktop/en/opp
ortunities/h2020/calls/h2020-smeinst-1-2014.html

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
PHC 26 – 2014: Self-management of health and disease:
citizen engagement and mHealth
Ansøgningsfrist 15. april 2014
Uddrag fra arbejdsprogram:
-

Empowering citizens to manage their own health and disease…(..).
…supportive environment for healthy behaviour….

Research & Innovation Actions:
-

PHC 26 drejer sig om et større setup (supportive environment) med mange
aktører, hvor spiludviklere kan spille en mindre rolle f.eks. i forbindelse
med spilbaseret fysisk træning

-

Måske partnermuligheder på f.eks. - http://www.fitforhealth.eu/

The Commission considers that proposals requesting a contribution from the EU of between EUR 3
and 5 million would allow this specific challenge to be addressed appropriately. Nonetheless, this does
not preclude submission and selection of proposals requesting other amounts.
Budget 59,6 mio. Euro, dvs. 10-20 store projekter

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
ICT 18 – 2014: Support the growth of ICT innovative Creative
Industries SMEs
Ansøgningsfrist 23. april 2014

Uddrag fra arbejdsprogram:
Innovation Actions to support the creative industries SMEs in leveraging emerging ICT
technologies (e.g. 3D, augmented reality, advanced user interfaces, visual
computing) for the development of innovative products, tools, applications and
services with high commercial potential. Beyond the driving participation of creative
industry SMEs and the participation of ICT technology providers, the involvement of
research and innovation centres is encouraged

The Commission considers that proposals requesting a contribution from the EU
between EUR 0.5 million and EUR 1 million for a period between 6 and 18
months…..
Budget: 14 millioner Euro., dvs. 15-30 mindre projekter

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
ICT 21 – 2014: Advanced digital gaming/gamification
technologies
Ansøgningsfrist 23. april 2014
Uddrag fra arbejdsprogram:
Specific Challenge: …..(…)….new methodologies and tools to produce, apply and use
digital games and gamification techniques in non-leisure contexts, as well as building
scientific evidence on their benefits - for governments, enterprises and individuals.

Research & Innovation actions: Multidisciplinary research experimentations and
collaboration on advanced digital gaming technologies and components (including
game engines, emergent narrative, virtual characters, interaction systems and
alternative human-machine interfaces, 3D, textures, models for simulations, game
design, learner profiles, emotional models, etc.)
Innovation actions: Stimulate technology transfer and new non-leisure applications by
SMEs traditionally working on digital games through coordinating and incubating
small scale experiments, thus underpinning new market developments on digital
games for learning and skills acquisition, and for empowerment and social inclusion.

Budget: 17 millioner Euro. (9 mio til RIA = 1-2 projekter, 8 mio til IA = 2-4 projekter)

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
ICT 19 – 2015: Technologies for creative industries, social
media and convergence.
Ansøgningsfrist 14. april 2015 (OBS: næste år…)

Uddrag fra arbejdsprogram:
Scope: The focus is on research, development and exploitation of new or emerging
technologies (e.g. 3D and augmented reality technologies) for digital content creation
to support the creative and media industries and for unlocking complex information
and media and interacting with them.
Innovation Actions
Demonstration of the viability of new technologies and validation of innovative solutions
through large scale demonstrations, pilots or testing of use cases…(…)…..This also
includes new forms of experiencing environments (immersive, surrounding,
multisensory and interactive, in any device, always connected).
Budget: 41 millioner Euro

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
REFLECTIVE-6-2015: Innovation ecosystems of digital cultural
assets
Ansøgningsfrist 21. april 2015 (næste år…)

Uddrag fra arbejdsprogram:
Specific Challenge: Europe’s vast cultural heritage can be transformed into digital
assets, whose integration and reuse through research-led methods can create value
for European cultural institutions and heritage, tourism and the cultural and creative
industries…..

Innovation Actions
….Projects should enable new models and demonstrations of the analysis, interpretation
and understanding of Europe's cultural and intellectual history and/or bring cultural
content to new audiences in novel ways, through the development of new
environments, applications, tools, and services for digital cultural resources in
scientific collections, archives, museums, libraries and cultural heritage sites.
Budget: 10 millioner Euro, (dvs 3-5 projekter)

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
ICT 20 – 2015: Technologies for better human learning and
teaching
Ansøgningsfrist: Forventet 14. april 2015 (næste år…)

Uddrag fra arbejdsprogram:

Specific Challenge: …(…).. An ecosystem for learning (including
informal learning) that develops and integrates tools and systems
that apply e.g. adaptive learning, augmented cognition
technologies, affective learning, microlearning, game-based
learning and/or virtual environments/virtual worlds to real-life
learning situations.
Research & Innovation actions
Innovation actions
Budget: 52 millioner Euros

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Oversigt over eksemplerne

SME-instrumentet
ICT-programmet i LEIT: ICT 18, ICT 19, ICT 20 &
ICT 21
Sundhedsprogrammet (SC1): PHC 26
Programmet for ”Innovative, Inclusive &
Reflective Societies” (SC 6): ”Reflective 6”

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Hvad består ansøgningen af?
Part A
Online-udfyldelse af diverse skemaer
•
Består af administrative og faktuelle oplysninger
•
Indeholder et projektresumé
Part B
Prosa i fastlagt struktur (Brug skabelonen)
•
Excellence
•
Impact
•
Implementation
•

+ mindre afsnit om etik, (+kønsaspekter) og i nogle tilfælde sikkerhedskritiske
spørgsmål

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Det er IKKE en videnskabelig afhandling
Horizon2020-ansøgninger skal være:




Personlige
Entusiastiske
Konkrete

Læserne er både nicheeksperter og folk med
bredere fagkendskab (evaluatorer)

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Servér projektet på et sølvfad
Evaluatorerne har travlt, så hjælp dem til hurtigt at forstå, at
jeres projektforslag er enestående:
På de første to sider skal I overbevise om;
- at jeres idé er fantastisk,
- at projektet, hvis succesfuldt, vil have stor
betydning for lige præcis de ”Expected Impacts”
som er specificeret i arbejdsprogrammet
- Og at I har en rigtig god plan for at
gennemføre den
- Dvs. Highlights fra alle
hovedafsnit/evalueringskriterier
Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Planlægning er nøglen
til en god ansøgning


Fordel rollerne (én hovedansvarlig)



1-sides projektbeskrivelse (få feedback)







Konsortiemøde (med fordeling af arbejdet) - find evt. partnere
på http://www.ideal-ist.eu/ (IKT) eller
http://www.fitforhealth.eu/ (Sundhed)
Sammenskriv ansøgningen (få sparring fra eksperter)
Gør dig bekendt med den elektroniske ansøgning via Participant
Portal
Link: http://ec.europa.eu/research/participants/portal

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Hvordan hjælper EuroCenter?
Henvendelser pr. telefon og e-post
Pjecer
Informationsmøder
Kurser og workshops
Foredrag
Sparring på ansøgninger
www.fivu.dk/horizon2020
Nyhedsabonnement fra FIVU’s hjemmeside
Kvartalsbladet ”EU-INFORMATION”

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Medarbejderne

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
EUopSTART
(ikke åben før 1. juli igen)












Danske virksomheder og vidensinstitutioner
Til forberedelse af H2020, EuroStars, ECSEL-ansøgninger:
op til max. 100.000 kr.
Bonus for forhandling af tilskudsaftalen: op til 50.000 kr.
Krav om 50% egenfinansiering
Dækning af lønudgifter, rejser mv. og ekstern bistand
5 mio. kr. tilbage i 2014
Åbner igen cirka 1/7
Læs mere og ansøg på:
http://fivu.dk/forskning-og-innovation/tilskud-til-forskning-oginnovation/find-danske-tilskudsprogrammer/euopstart

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation
Kontakt EuroCenter
EuroCenter
Styrelsen for Forskning og Innovation
Bredgade 40
1260 København K
Telefon:
E-mail:

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation

3544 6240
eurocenter@fi.dk
INSO-6-2014: Platform for ICT for Learning and Inclusion
Ansøgningsfrist: 29. april 2014

Uddrag fra arbejdsprogram:

Specific challenge: The aim of this challenge is engage a large
number of stakeholders on a dialogue and awareness process over
the role, benefits, and issues of concerns on ICT for learning and
inclusion.
Type of action: Coordination and support actions
Budget: 1 million Euros

Ministeriet for Forskning, Innovation
og Videregående Uddannelser
Styrelse for Forskning og Innovation

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HORIZON 2020. Oplæg ved Christian Holstein 25. februar 2014.

  • 1. Horizon2020 – med fokus på spilvirksomheder Filmhuset, 25. februar 2014 Christian Holstein cho@fi.dk ph:+45 72 31 82 66 Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 2. Disposition Overblik over Horizon2020 Forventninger fra EU og evaluatorerne Eksempler på muligheder for spiludviklere i 2014-15 Ansøgningen? Hjælp fra EuroCenter Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 3. Horizon2020: Hvad er nyt?  Større fokus på innovation -alle former for innovation, også social innovation. Mere fokus på tests, demonstration og pilot-forsøg  Fokus på samfundsmæssige udfordringer i EU, fx sundhed, bioøkonomi, grøn energi og transport  Øget fokus på tvær- og multidisciplinaritet Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 4. Horizon 2020 EXCELLENT SCIENCE (ca. 24,5 Mia. euros) INDUSTRIAL LEADERSHIP SOCIETAL CHALLENGES (ca. 29,5 Mia. euros) (ca. 17 Mia. euros) European Research Council Leadership in enabling and industrial technologies Health, demographic change and well-being; Future and Emerging Technologies Access to risk finance Food security, sustainable agriculture and forestry, marine and maritime and inland water research and the bioeconomy Marie Sklodowska-Curie actions Innovation in SMEs Secure, clean and efficient energy; Research Infrastructures Widening Participation (ca. 800 mio euros) Science with and for society (ca. 450 mio euros) EIT (European Institute of innovation and technology) (ca. 2,7 mia euros) JRC (Joint Research Centers) (ca. 2 bill euros) Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation Smart, green and integrated transport; Climate action, resource efficiency and raw materials; Inclusive, innovative and reflective societies. Secure Societies
  • 5. Simplificering…    Ét fælles regelsæt for hele Horizon 2020 Kortere ‘time-to-grant’ ( 5+3 måneder) Mindre kontrol og revision   Research and Innovation Actions: (samarbejdsprojekter) 100 % af alle direkte omkostninger - plus 25 % til dækning af indirekte omkostninger (overhead) Innovation Actions – (“tættere på markedet”/demonstrationsprojekter) 70 % af alle direkte omkostninger (non-profit-partnere op til 100%) - plus 25 % til dækning af indirekte omkostninger (overhead) Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 6. Forventningerne fra EU og evaluatorerne  Ny viden eller teknologi - ”beyond state-of-the-art”  Samarbejde mellem erhvervsliv og forskere   Projektresultater der understøtter EU-politikker (sunde borgere, konkurrencedygtig økonomi, jobskabelse, bæredygtighed etc.) Ofte multidisciplinære projekter med fokus på slutbrugeren Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 7. Særlige muligheder for små og mellemstore virksomheder • SMV instrumentet: Foreløbig 11 opslag under Søjle 2 og Søjle 3, dvs. under Leadership in enabling and industrial technologies & Societal challenges Kan udelukkende søges af små og mellemstore virksomheder •Kan søges af 1 SMV – gode muligheder for subcontracting •Består af 3 separate faser som kan søges hver for sig •1/feasibility study; 2/innovationsprojekt ; 3/rådgivning • Åbner 1. marts med løbende ansøgningsfrist, første cut-off date 18. juni (phase 1) og 9. oktober (phase 2) • http://ec.europa.eu/research/participants/portal/desktop/en/opp ortunities/h2020/calls/h2020-smeinst-1-2014.html Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 8. PHC 26 – 2014: Self-management of health and disease: citizen engagement and mHealth Ansøgningsfrist 15. april 2014 Uddrag fra arbejdsprogram: - Empowering citizens to manage their own health and disease…(..). …supportive environment for healthy behaviour…. Research & Innovation Actions: - PHC 26 drejer sig om et større setup (supportive environment) med mange aktører, hvor spiludviklere kan spille en mindre rolle f.eks. i forbindelse med spilbaseret fysisk træning - Måske partnermuligheder på f.eks. - http://www.fitforhealth.eu/ The Commission considers that proposals requesting a contribution from the EU of between EUR 3 and 5 million would allow this specific challenge to be addressed appropriately. Nonetheless, this does not preclude submission and selection of proposals requesting other amounts. Budget 59,6 mio. Euro, dvs. 10-20 store projekter Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 9. ICT 18 – 2014: Support the growth of ICT innovative Creative Industries SMEs Ansøgningsfrist 23. april 2014 Uddrag fra arbejdsprogram: Innovation Actions to support the creative industries SMEs in leveraging emerging ICT technologies (e.g. 3D, augmented reality, advanced user interfaces, visual computing) for the development of innovative products, tools, applications and services with high commercial potential. Beyond the driving participation of creative industry SMEs and the participation of ICT technology providers, the involvement of research and innovation centres is encouraged The Commission considers that proposals requesting a contribution from the EU between EUR 0.5 million and EUR 1 million for a period between 6 and 18 months….. Budget: 14 millioner Euro., dvs. 15-30 mindre projekter Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 10. ICT 21 – 2014: Advanced digital gaming/gamification technologies Ansøgningsfrist 23. april 2014 Uddrag fra arbejdsprogram: Specific Challenge: …..(…)….new methodologies and tools to produce, apply and use digital games and gamification techniques in non-leisure contexts, as well as building scientific evidence on their benefits - for governments, enterprises and individuals. Research & Innovation actions: Multidisciplinary research experimentations and collaboration on advanced digital gaming technologies and components (including game engines, emergent narrative, virtual characters, interaction systems and alternative human-machine interfaces, 3D, textures, models for simulations, game design, learner profiles, emotional models, etc.) Innovation actions: Stimulate technology transfer and new non-leisure applications by SMEs traditionally working on digital games through coordinating and incubating small scale experiments, thus underpinning new market developments on digital games for learning and skills acquisition, and for empowerment and social inclusion. Budget: 17 millioner Euro. (9 mio til RIA = 1-2 projekter, 8 mio til IA = 2-4 projekter) Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 11. ICT 19 – 2015: Technologies for creative industries, social media and convergence. Ansøgningsfrist 14. april 2015 (OBS: næste år…) Uddrag fra arbejdsprogram: Scope: The focus is on research, development and exploitation of new or emerging technologies (e.g. 3D and augmented reality technologies) for digital content creation to support the creative and media industries and for unlocking complex information and media and interacting with them. Innovation Actions Demonstration of the viability of new technologies and validation of innovative solutions through large scale demonstrations, pilots or testing of use cases…(…)…..This also includes new forms of experiencing environments (immersive, surrounding, multisensory and interactive, in any device, always connected). Budget: 41 millioner Euro Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 12. REFLECTIVE-6-2015: Innovation ecosystems of digital cultural assets Ansøgningsfrist 21. april 2015 (næste år…) Uddrag fra arbejdsprogram: Specific Challenge: Europe’s vast cultural heritage can be transformed into digital assets, whose integration and reuse through research-led methods can create value for European cultural institutions and heritage, tourism and the cultural and creative industries….. Innovation Actions ….Projects should enable new models and demonstrations of the analysis, interpretation and understanding of Europe's cultural and intellectual history and/or bring cultural content to new audiences in novel ways, through the development of new environments, applications, tools, and services for digital cultural resources in scientific collections, archives, museums, libraries and cultural heritage sites. Budget: 10 millioner Euro, (dvs 3-5 projekter) Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 13. ICT 20 – 2015: Technologies for better human learning and teaching Ansøgningsfrist: Forventet 14. april 2015 (næste år…) Uddrag fra arbejdsprogram: Specific Challenge: …(…).. An ecosystem for learning (including informal learning) that develops and integrates tools and systems that apply e.g. adaptive learning, augmented cognition technologies, affective learning, microlearning, game-based learning and/or virtual environments/virtual worlds to real-life learning situations. Research & Innovation actions Innovation actions Budget: 52 millioner Euros Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 14. Oversigt over eksemplerne SME-instrumentet ICT-programmet i LEIT: ICT 18, ICT 19, ICT 20 & ICT 21 Sundhedsprogrammet (SC1): PHC 26 Programmet for ”Innovative, Inclusive & Reflective Societies” (SC 6): ”Reflective 6” Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 15. Hvad består ansøgningen af? Part A Online-udfyldelse af diverse skemaer • Består af administrative og faktuelle oplysninger • Indeholder et projektresumé Part B Prosa i fastlagt struktur (Brug skabelonen) • Excellence • Impact • Implementation • + mindre afsnit om etik, (+kønsaspekter) og i nogle tilfælde sikkerhedskritiske spørgsmål Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 16. Det er IKKE en videnskabelig afhandling Horizon2020-ansøgninger skal være:    Personlige Entusiastiske Konkrete Læserne er både nicheeksperter og folk med bredere fagkendskab (evaluatorer) Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 17. Servér projektet på et sølvfad Evaluatorerne har travlt, så hjælp dem til hurtigt at forstå, at jeres projektforslag er enestående: På de første to sider skal I overbevise om; - at jeres idé er fantastisk, - at projektet, hvis succesfuldt, vil have stor betydning for lige præcis de ”Expected Impacts” som er specificeret i arbejdsprogrammet - Og at I har en rigtig god plan for at gennemføre den - Dvs. Highlights fra alle hovedafsnit/evalueringskriterier Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 18. Planlægning er nøglen til en god ansøgning  Fordel rollerne (én hovedansvarlig)  1-sides projektbeskrivelse (få feedback)    Konsortiemøde (med fordeling af arbejdet) - find evt. partnere på http://www.ideal-ist.eu/ (IKT) eller http://www.fitforhealth.eu/ (Sundhed) Sammenskriv ansøgningen (få sparring fra eksperter) Gør dig bekendt med den elektroniske ansøgning via Participant Portal Link: http://ec.europa.eu/research/participants/portal Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 19. Hvordan hjælper EuroCenter? Henvendelser pr. telefon og e-post Pjecer Informationsmøder Kurser og workshops Foredrag Sparring på ansøgninger www.fivu.dk/horizon2020 Nyhedsabonnement fra FIVU’s hjemmeside Kvartalsbladet ”EU-INFORMATION” Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 20. Medarbejderne Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 21. EUopSTART (ikke åben før 1. juli igen)          Danske virksomheder og vidensinstitutioner Til forberedelse af H2020, EuroStars, ECSEL-ansøgninger: op til max. 100.000 kr. Bonus for forhandling af tilskudsaftalen: op til 50.000 kr. Krav om 50% egenfinansiering Dækning af lønudgifter, rejser mv. og ekstern bistand 5 mio. kr. tilbage i 2014 Åbner igen cirka 1/7 Læs mere og ansøg på: http://fivu.dk/forskning-og-innovation/tilskud-til-forskning-oginnovation/find-danske-tilskudsprogrammer/euopstart Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation
  • 22. Kontakt EuroCenter EuroCenter Styrelsen for Forskning og Innovation Bredgade 40 1260 København K Telefon: E-mail: Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation 3544 6240 eurocenter@fi.dk
  • 23. INSO-6-2014: Platform for ICT for Learning and Inclusion Ansøgningsfrist: 29. april 2014 Uddrag fra arbejdsprogram: Specific challenge: The aim of this challenge is engage a large number of stakeholders on a dialogue and awareness process over the role, benefits, and issues of concerns on ICT for learning and inclusion. Type of action: Coordination and support actions Budget: 1 million Euros Ministeriet for Forskning, Innovation og Videregående Uddannelser Styrelse for Forskning og Innovation

Editor's Notes

  1. inden for: Sundhed, læring, inklusion (og kulturarv. Reflective 6 2015) Også et eksempel på mere genereisk teknologi-orineterede muligheder for mere
  2. I alt 7 mia. euro
  3. Open disruptive Innovation – Innovation, der ændrer markeder Ikke nødvendigvis spil-markedet, Men hvordan en spilbaseret innovation kan ændre et andet marked, f.eks. En del af et sundhedsmarked, eller et uddannelsesmarked….
  4. Games som adfærdsregulerende Fit for health opfatter ikke at spilvirksomheder skal være drivkraften i det her – carers, doctors, hospitals medical insurers, regulators ----
  5. Intertisement har også udnyttet teknologien til at lave et interaktivt butiksvindue for Lego i et indkøbscenter i Chicago. Et kamera registrerede børns bevægelser, og vupti, så kunne de se sig selv som en Lego-figur på en skærm, hvor de skulle fodre den sultne drage Brickley med virtuelle æbler. Vi skal snart i gang med et projekt for Ribe Museum, og her skal vi vise, hvordan livet i byen var i gamle dage. Men man skal gå rundt i Ribes gader for at opleve det. Det er ikke noget, der skal ses hjemme på sin computer.
  6. Her så et centralt eksempel hvor udviklingen af SPIL er i højsædet…. Repository building blocks Types of action: a. Research & Innovation Actions – Proposals requesting a Large contribution are expected b. Innovation Actions – Proposals requesting a Small contribution are expected
  7. Validated novel ICT technologies and tools supporting the creation process and delivering measurable benefits for the creative industries as regards time and resource investment, and quality of output. Innovation The tools should be cost effective, intuitive, and be demonstrated in real-life environments relevant for the creative industries (such as advertising, architecture, arts, design, fashion, films, music, publishing, video games, TV and radio).
  8. Validated novel ICT technologies and tools supporting the creation process and delivering measurable benefits for the creative industries as regards time and resource investment, and quality of output. Innovation The tools should be cost effective, intuitive, and be demonstrated in real-life environments relevant for the creative industries (such as advertising, architecture, arts, design, fashion, films, music, publishing, video games, TV and radio).
  9. As part of piloting scenarios, a specific target group to address are children and adults with mental or physical disabilities who undergo general education, lifelong learning or vocational training. Research & Innovation Actions – Proposals requesting a Small contribution are expected b. Research & Innovation Actions – Proposals requesting a Small contribution are expected c. Innovation Actions – Proposals requesting a Large contribution are expected
  10. Part A indeholder alle de nødvendige administrative og faktuelle oplysninger om deltagerne – derudover er der er resume på 2000 ord. Skemaerne kommer vi ikke ind på i dag. Part B vedrører alle ansøgningens videnskabelige og teknologiske elementer samt alle projektets "ikke-videnskabelige" forhold. B-delen struktureres efter en række punkter beskrevet i "Guide for Applicants", som er Europa-Kommissionens ansøgningsvejledning. I skal gøre rede for projektets teknologiske/videnskabelige målsætninger, nyhedsværdi og innovative elementer, og I skal opstille en egentlig projektplan ved hjælp af forskellige projektstyringsværktøjer. Projektet skal endvidere deles ind i større arbejdsopgaver (work packages), og det skal fremgå, hvilke partnere der arbejder på de forskellige opgaver, hvem der har det overordnede ansvar, og hvor mange mandemåneder I forventer at bruge på hver opgave.
  11. Videnskabelige artikler skal imponere og opnå faglig respekt FP7-ansøgningerne er dybest set ”blot” et job der skal klares for evaluatorerne
  12. Som hovedregel tager det mindst tre måneder at forberede en ansøgning. Afhænger meget af, hvordan konsortiet er sammensat og om partnerne kender hinanden i forvejen. Jo flere kontakter du har på forhånd, desto nemmere er det hurtigt at samle en kompetent gruppe og begynde at skrive en ansøgning. Ansvars- og rollefordeling f.eks. WP-leaders beskriver hver deres WP, koordinator samler og sammenskriver
  13. Jeg vil vise jer nogle af de kanaler
  14. Et billede af næsten alle medarbejderne i EuroCenter – fanget på en heldig dag.
  15. Vi kan hjælpe jer – og gøre det lettere for jer at se fremad i forhold til jeres konkrete behov og jeres konkrete udfordringer. Min afsluttende slide er bare en reminder om at se fremad og fokusere på muligheder frem for begrænsninger
  16. Kontakt EuroCenter, hvis I vil vide mere (jeres nysgerrighed er blevet vakt af dagen i dag)
  17. Expected impact: The action will generate awareness and impact on a wider participation in decision making processes related to the uptake of technologies involved in education, training and inclusion. Research & Innovation Actions – Proposals requesting a Small contribution are expected b. Research & Innovation Actions – Proposals requesting a Small contribution are expected c. Innovation Actions – Proposals requesting a Large contribution are expected