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2014-2020

Et Kreativt
Europa
Hvad kan de
kulturelle og
kreative sektorer få
ud af det?

Ene Katrine
Rasmussen
2014-2020

WHY CREATIVE EUROPE?
The cultural and creative sectors offer great potential to
boost jobs and growth in Europe. EU funding also helps
thousands of artists and cultural professionals to reach
new audiences. Without this support, it would be difficult
or impossible for them to break into new markets.’
Androulla Vassiliou
Commissioner for Education,
Culture, Multilingualism and Youth
Program
• 14.00: Velkomst ved Ene Katrine Rasmussen, CED og Jan
Neiindam, Interactive Denmark.
• 14.10: Præsentation af støttemulighederne for spil i
Creative Europe ved Ene Katrine Rasmussen.
• 14.40: Præsentation af Horizon2020 og støttemuligheder
for spilvirksomheder ved Christian Holstein, Eurocenter.
• 15.10: Erfaringer med spil og forskningsprogrammer. Simon
Egenfeldt-Nielsen fra Serious Games.
• 15:40 Spørgsmål og diskussion.
• 16.00 Slut
OM ET KREATIVT EUROPA
Kører i 7 år (2014-2020)
Støtter:
• Udvikling af europæiske film, tvprogrammer og spil
• Distribution og markedsføring af
europæiske film, festivaler og
biografnetværk
• Uddannelse til fagfolk/kunstnere i
den kulturelle og kreative industri
• Litterære oversættelser
• Samarbejde på tværs af nationale
grænser

2014-2020
Budget
2014-2020 1,46
milliard euro

CROSS
SECTORAL
STRAND

13%

MEDIA
CULTURE

31%

56%
2014-2020

KULTUR
UNDERPROGRAM
Støtter europæiske
kunstnere og fagfolk i
kulturlivet
2014-2020

MEDIA
UNDERPROGRAM

Støtte til Europas
audiovisuelle
brancher
2014-2020

STØTTE TIL UDDANNELSE
OG UDVIKLING
Tusindvis af fagfolk inden for de
audiovisuelle medier kan
deltage i uddannelsesaktiviteter
Støtte til udvikling af spillefilm,
animationsfilm og
dokumentarfilm til biografer, tv
eller digitale platforme
Støtte til udvikling af videospil
2014-2020

TVÆRSEKTORIEL
GREN
€ 121 mio. til en
garantifond for at facilitere
lån til kulturelle og
kreative virksomheder og
organisationer
Støtte til
pilotprojekter, som bygger
bro over forskellige
kulturelle og kreative
sektorer
Overview of the OPPORTUNITIES
Support for Independent Producers
PREVISION 2014

1200
applications

260
selected

20 M

170
applications

50
selected

11,8 M
Adgang til e-forms 7 trin
•

•

•
•
•
•
•

Registrer dig i European Company Register (Participants Portal), for at få en
Personal Identification Code (PIC) – den er nødvendig for at få adgang til de
forskellige e-form, også bare for at se dem. Hvert selskab skal bare gøre dette EN
gang – koden bliver givet til dit selskab eller organisation for evigt.. Start med at gå
ind på dette link: http://ec.europa.eu/education/participants/portal
Derefter her: http://ec.europa.eu/culture/creativeeurope/calls/index_en.htm klik på den relevante støtte og gå længere ned på
siden til du ser ordet e-forms og klik på dette link.
Klik så på create new application form;
Det næste man skal gøre er at skrive sit username og password, som du fik da du
registrerede dig på Participants Portal;
Vælg programmet Creative Europe, klik så på det relevante ansøgningsskema.
Skriv din PIC code og klik på Create Application e-form;
Gem skemaet på din computer!!!
Video Games
DEVELOPMENT

•
•
•
•

Uafhængige spilproduktionsselskaber - europæisk
Skal have rettighederne
Kommercielt potentiale
Erfaring . Selskabet skal have produceret et spil før –salgsrapporter
(de sidste 2 år)
• Alle digitale platforme
• 8 måneder til første spilbare version. Beta
• Euro rate. Den måned call’et udkommer.

Education
and Culture
Hvad støttes
•High innovative and creative value, cultural diversity and enhanced Europe’s
cultural identity and heritage
•Extensive cross border potential able to reach European and international
markets
•Provide substantial interactivity with narrative component
•Show high level of ambition in terms of gameplay, user experience and artistic
expression
•Be highly original, creative and innovative compared to existing mainstream
works
•Enhance Europe’s cultural inheritage and identity
•Show commercial potential and ambition in European and international markets
Provide substantial interactivity
with narrative component
•Deadline 28. marts.
•Start udvikling ved ansøgningstidspunkt
•2.5 mill. Euro om året. Kun en deadline i 2014.
•Ca. 20 projekter
•EUR 10.000 -50.000 til concept development (playable prototype)
•EUR 10.000-150.000 til project development (playable game concept)
•50% af budgettet
•Kan ikke kombineres
•Extra points lande med lav produktionskapacitet, ung målgruppe og co-production.
www.mediadeskdenmark.eu - Newsletter

1
2

Brussels

Application

Application

-------------------------------------------------

----------------------------------------

4

3
Mere info og kontakt
ener@dfi.dk
creativeeurope@dfi.dk

2014-2020

www.etkreativteuropa.eu

http://ec.europa.eu/
creative-europe

HVORDAN ANSØGER JEG?

Forvaltningsorganet for
Undervisning, Audiovisuelle
Medier og Kultur:
http://eacea.ec.europa.eu
FOTOS: ©SHUTTERSTOCK

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CREATIVE EUROPE. Ene Katrine Rasmussen. 25 februar 2014.

  • 1. 2014-2020 Et Kreativt Europa Hvad kan de kulturelle og kreative sektorer få ud af det? Ene Katrine Rasmussen
  • 2. 2014-2020 WHY CREATIVE EUROPE? The cultural and creative sectors offer great potential to boost jobs and growth in Europe. EU funding also helps thousands of artists and cultural professionals to reach new audiences. Without this support, it would be difficult or impossible for them to break into new markets.’ Androulla Vassiliou Commissioner for Education, Culture, Multilingualism and Youth
  • 3. Program • 14.00: Velkomst ved Ene Katrine Rasmussen, CED og Jan Neiindam, Interactive Denmark. • 14.10: Præsentation af støttemulighederne for spil i Creative Europe ved Ene Katrine Rasmussen. • 14.40: Præsentation af Horizon2020 og støttemuligheder for spilvirksomheder ved Christian Holstein, Eurocenter. • 15.10: Erfaringer med spil og forskningsprogrammer. Simon Egenfeldt-Nielsen fra Serious Games. • 15:40 Spørgsmål og diskussion. • 16.00 Slut
  • 4. OM ET KREATIVT EUROPA Kører i 7 år (2014-2020) Støtter: • Udvikling af europæiske film, tvprogrammer og spil • Distribution og markedsføring af europæiske film, festivaler og biografnetværk • Uddannelse til fagfolk/kunstnere i den kulturelle og kreative industri • Litterære oversættelser • Samarbejde på tværs af nationale grænser 2014-2020
  • 8. 2014-2020 STØTTE TIL UDDANNELSE OG UDVIKLING Tusindvis af fagfolk inden for de audiovisuelle medier kan deltage i uddannelsesaktiviteter Støtte til udvikling af spillefilm, animationsfilm og dokumentarfilm til biografer, tv eller digitale platforme Støtte til udvikling af videospil
  • 9. 2014-2020 TVÆRSEKTORIEL GREN € 121 mio. til en garantifond for at facilitere lån til kulturelle og kreative virksomheder og organisationer Støtte til pilotprojekter, som bygger bro over forskellige kulturelle og kreative sektorer
  • 10. Overview of the OPPORTUNITIES Support for Independent Producers PREVISION 2014 1200 applications 260 selected 20 M 170 applications 50 selected 11,8 M
  • 11. Adgang til e-forms 7 trin • • • • • • • Registrer dig i European Company Register (Participants Portal), for at få en Personal Identification Code (PIC) – den er nødvendig for at få adgang til de forskellige e-form, også bare for at se dem. Hvert selskab skal bare gøre dette EN gang – koden bliver givet til dit selskab eller organisation for evigt.. Start med at gå ind på dette link: http://ec.europa.eu/education/participants/portal Derefter her: http://ec.europa.eu/culture/creativeeurope/calls/index_en.htm klik på den relevante støtte og gå længere ned på siden til du ser ordet e-forms og klik på dette link. Klik så på create new application form; Det næste man skal gøre er at skrive sit username og password, som du fik da du registrerede dig på Participants Portal; Vælg programmet Creative Europe, klik så på det relevante ansøgningsskema. Skriv din PIC code og klik på Create Application e-form; Gem skemaet på din computer!!!
  • 12. Video Games DEVELOPMENT • • • • Uafhængige spilproduktionsselskaber - europæisk Skal have rettighederne Kommercielt potentiale Erfaring . Selskabet skal have produceret et spil før –salgsrapporter (de sidste 2 år) • Alle digitale platforme • 8 måneder til første spilbare version. Beta • Euro rate. Den måned call’et udkommer. Education and Culture
  • 13. Hvad støttes •High innovative and creative value, cultural diversity and enhanced Europe’s cultural identity and heritage •Extensive cross border potential able to reach European and international markets •Provide substantial interactivity with narrative component •Show high level of ambition in terms of gameplay, user experience and artistic expression •Be highly original, creative and innovative compared to existing mainstream works •Enhance Europe’s cultural inheritage and identity •Show commercial potential and ambition in European and international markets
  • 14. Provide substantial interactivity with narrative component •Deadline 28. marts. •Start udvikling ved ansøgningstidspunkt •2.5 mill. Euro om året. Kun en deadline i 2014. •Ca. 20 projekter •EUR 10.000 -50.000 til concept development (playable prototype) •EUR 10.000-150.000 til project development (playable game concept) •50% af budgettet •Kan ikke kombineres •Extra points lande med lav produktionskapacitet, ung målgruppe og co-production.
  • 16. Mere info og kontakt ener@dfi.dk creativeeurope@dfi.dk 2014-2020 www.etkreativteuropa.eu http://ec.europa.eu/ creative-europe HVORDAN ANSØGER JEG? Forvaltningsorganet for Undervisning, Audiovisuelle Medier og Kultur: http://eacea.ec.europa.eu FOTOS: ©SHUTTERSTOCK

Editor's Notes

  1. Welcome to Creative EuropeLet’s take a look at the Creative Europe programme, and what benefits and opportunities it offers to the cultural and creative sectors.
  2. About Creative EuropeSo, what is the Creative Europe programme and why is it being launched? Well, The cultural and creative sectors express Europe’s immensely rich and diverse cultural heritage, and contribute to the development of our societies. These sectors play a major role in the European economy and help generate growth and jobs.Creative Europe is designed to protect and promote cultural and linguistic diversity in the EU, strengthen the competitiveness of these sectors, and open up new markets, opportunities and audiences for those involved.It brings together and builds on the success of the Culture, MEDIA and MEDIA Mundus programmes, which ran from 2007-2013, and offers thousands of artists, cultural professionals and organisations the chance to secure funding for a wide range of activities, within and outside the EU.There are three parts to the new Creative Europe programme – the Culture sub-programme, the MEDIA sub-programme and the Cross Sectoral Strand – each of these will be covered in more detail later on in the presentation.
  3. Budget BreakdownIn terms of budget, the European Commission have shown their commitment to Creative Europe by proposing a massive €1.46 billion, which is a 9% increase on the previous programmes.The funding is approximately distributed as shown, with 56% reserved for the MEDIA sub-programme, 31% for the Culture sub-programme and 13% for the Cross-sectoral strand://ec.europa.eu/culture/media/creative-europe/index_en.htm
  4. Culture sub-programmeCreative Europe’s Culture sub-programme is intended to help cultural and creative organisations to operate across borders both within Europe and internationally.The programme provides opportunities for the exchange of artists and performers between countries, allowing them to reach out to new and larger audiences in the EU and beyond.Another focus is on supporting cultural and creative individuals and groups to enhance their skills and abilities by engaging in international cooperation activities and building strong international networks.To sum up, the main priorities are cross-border cultural activities, the wider circulation of European literature, and stimulating interest in, and improving access to, European cultural and creative works and cultural heritage.Now let’s takea closer look at the main areas in the Culture sub-programme.
  5. MEDIA sub-programmeThe MEDIA strand of Creative Europe supports the EU’s film and audiovisual industries to develop, distribute and promote their work across all platforms.It helps projects with a European dimension to get off the ground and find new international markets, and also part-funds the training and development of both budding filmmakers and established professionals.Funding is targeted at a number of areas including: strengthening the industries’ levels of innovation and competitiveness, testing new approaches to audience development, helping to develop projects with a greater international appeal, and encouraging more European and international co-productions.Finally, the programme aims to increase the distribution of audiovisual projects through international marketing, branding, distribution and exhibition, and make them more widely available through promotion, events, film literacy initiatives and festivals.So that gives you a brief overview of the MEDIA sub-programme. Now we’re going to breakdown some of those areas into more detail.
  6. Training & Development SupportFunding through the MEDIAsub-programme helps to provide audiovisual professionals with the necessary skills to adapt to new market developments, through activities such as training, knowledge sharing and networking. Support is offered for the development phase of a range of audiovisual activities, with the aim of encouraging companies to develop works with high creative and artistic values so that they enhance their appeal among international audiences.Works specifically intended for television can also receive support providing that several different countries participating in the MEDIA sub-programme participate.
  7. Cross Sector SupportWhile the Culture and MEDIA sub-programmes operate in their own sectors and have their own aims, Cross Sector Support is dedicated to all sectors covered by the Creative Europe programme and helps small cultural and creative firms access finance.From 2016, a €121 million financial guarantee instrument will be available to provide loans to operators from the cultural and creative sectors. There will also be support for transnational policy cooperation, and for pilot projects
  8. InformationTo find out more about the Creative Europe programme, visit the websites shown on the slide.