Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Repurposeable Digital Games Mechanics at Getty Museum
1. Repurposeable Digital Games
at the J. Paul Getty Museum
Rebecca Edwards (Education Specialist)
Susan Edwards (Web Writer/Editor)
@jolifanta
2. Business Goals Efficiency
Easy, Scalable + Extendable
Photo by arbyreed on Flickr
3. Platform game image http://www.freegameaccess.com/mechanic.htm
Stopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/
Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188
What is a game mechanic?
Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/
Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/
Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
18. Switch: Summary
Cons
• Fixed, linear pathway through
game—not easy to allow
branching (but we found this was not
ideal anyway)
Pros
• Easy to edit game—swap in images
and text via a CMS
• Structure provides guide/model for
educators in creating new games
19. • Builds on prior testing/game experience
• Easy to build more games
• Easy to add new content
• Efficient use of staff time and financial
resources
Conclusions: Benefits of repurposeable digital games
• With different “skins” (e.g.
narratives), each game can feel
unique feel to the user
20. • Limits possible variety of game mechanics
• Subject matter needs to be addressed within
the confines of the game
Conclusions: Limitations of repurposeable digital games
21. Conclusions: Some things you can’t repurpose
• Narrative development
• Research/familiarity with subject
matter
• Image production
• Coordination with artwork moves
• Testing
• Possibly, design
Game development still requires: