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What’s the Story?
Infusing Experiences with the Craft of Storytelling!
             Séamus T. Byrne
Introduction
•   Séamus Byrne
    ‣ Creative Director at Graphic Mint
    ‣ My background
    ‣ The Organic City
    ‣ Ongoing Narrative
Contents
•   Why do Stories Matter?
•   The Evolution of Storytelling
    with Technology
•   Storytelling in the UXiverse
    ‣ Business Narratives
    ‣ Customer Narratives
    ‣ User Narratives

•   Infusing Experiences with Storytelling
Why do Stories Matter?
“We experience life as a series of ongoing narratives, as
conflicts, characters, beginnings, middles and ends.”
                                       – Dr. Walter Fischer
Stories and Community
•   It is through the sharing of stories that communities:
    ‣   Build their identities, pass on tradition, construct meaning
The Evolution of Storytelling
with Technology
•   Allowing storytellers to re-craft compelling tales in
    emerging media
LascaUX Caves
 •   Estimated to be 17,000 years old
 •   First recorded evidence of human storytelling
 •   Depicting 2,000 figures: animals, humans and abstract signs




Once Upon a Time...
Oral Tradition
•   Stories passed on from Generation to Generation
•   Verbally transmitted folktales, sayings, ballads, song or chants
•   Most commonly referenced by the bard
Written Alphabet
•   Text Replaced the Oral Tradition (partially)
•   850 B.C. Homer the bard writes the oldest work of western
    literature: The Iliad
The Book of Kells
•   Circa 800 A.D. the book depicts the 4 Gospels
•   Illuminated manuscript: juxtaposed pictorial art and text
The Printing Press
•   Brought about by Gutenberg in 1439
•   More people had access to new and old knowledge
•   Brought about a scientific revolution, rise of the novel
The 20th Century
•   Film, Radio and Television were born
•   Story was re-purposed for the different media
Linear Stories
The Internet
•   In 1969, the Internet was born
•   The Digital Age: Digital and Interactive Storytelling
The Modern Narrative
•   Web 2.0: Blogging, Micro-blogging, Social Networks
•   New Media: Mobile, Broadband, Podcasting
•   Author-ville: Participation via UGC and feedback




                                         The new bards are here!
Non-Linear Stories
The Plot Thickens
•   Narratives are “literally” everywhere
Storytelling in the UXiverse
•   Business Narratives
•   Customer Narratives
•   User Narratives
The Setting
The Setting



 Enterprise
The Setting

              Ecosystem




 Enterprise
The Setting

               Ecosystem




 Enterprise




       Brand
The Setting

                         Ecosystem




 Enterprise
               Product




       Brand
The Setting

                                   Ecosystem




 Enterprise
                         Product




       Brand
               Service
The Setting

                                             Ecosystem




 Enterprise
               Touch-points
                                   Product




       Brand
                         Service
Business Narratives

    Corporate


•   Corporate Narrative: Mission,Vision,Values, Name,
    Corporate Identity
Business Narratives

    Corporate          PR/Advertising


•   Corporate Narrative: Mission,Vision,Values, Name,
    Corporate Identity
•   PR/Advertising Narrative: Press Releases, News and
    Events, Blog Posts, Social Networks, History, Annual Reports,
    Advertising
Business Narratives

    Corporate          PR/Advertising             Brand


•   Corporate Narrative: Mission,Vision,Values, Name,
    Corporate Identity
•   PR/Advertising Narrative: Press Releases, News and
    Events, Blog Posts, Social Networks, History, Annual Reports,
    Advertising
•   Brand Narrative: Offering (product/service), Tone,
    Messaging, Positioning, Copy, Metaphor, Features, Advantages
Business Narratives

   Corporate




                  Public Domain
 PR/Advertising




     Brand
Customer and User Narratives


    Public Domain


•   Public Domain Narrative: Collective Public Opinion,
    recommendations, reviews, word of mouth, viral
Customer and User Narratives


    Public Domain       Customer


•   Public Domain Narrative: Collective Public Opinion,
    recommendations, reviews, word of mouth, viral
•   Customer Narrative: The path a customer takes
    towards purchasing an offering
Customer and User Narratives


    Public Domain        Customer            User


•   Public Domain Narrative: Collective Public Opinion,
    recommendations, reviews, word of mouth, viral
•   Customer Narrative: The path a customer takes
    towards purchasing an offering
•   User Narrative: The path a user takes when using a
    product and/or service
Customer and User Narratives


  Corporate




                 Public Domain
PR/Advertising




    Brand
Customer and User Narratives


  Corporate




                 Public Domain   Customer
PR/Advertising




    Brand
Customer and User Narratives


  Corporate




                 Public Domain   Customer   User
PR/Advertising




    Brand
Example: Apple Stories
•   Consistent emotional connection with consumer based
    Corporate, PR/advertising and Brand narratives.
•   Founded in garage, Adam and Eve eating forbidden fruit
Customer Narrative

                    General Public

            Brand




 PR/Advertising
                                     Public Domain




                                     WWW
                      Customer       Websites
        Corporate
Customer Narrative

                    General Public   Expectations
            Brand




 PR/Advertising
                                       Public Domain




                                     WWW
                      Customer         Websites
        Corporate
Customer Narrative
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover




                                                        Examine




                                                        Purchase
Customer Narrative
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover


                            Customer must easily
                            understand the offering is
                            appropriate for their needs   Examine




                                                          Purchase
Customer Narrative
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover


                            Customer must easily
                            understand the offering is
                            appropriate for their needs   Examine


                                         Ease and flow
                                         of purchase
                                         experience   Purchase
Customer Narrative
  Customer Journey

              When the need arises, the customer has to
              successfully discover and find your offering Discover


                            Customer must easily
                            understand the offering is
                            appropriate for their needs   Examine


                                          Ease and flow
                                          of purchase
                                          experience   Purchase


                                Sales and marketing have
                                ensured a successful customer
                                experience, the plane has landed but
                                the journey is not over yet...
User Narrative
               User Journey begins by
               interacting with the     Use
               offering:




User Journey




                                 User Goal
User Narrative
               User Journey begins by
               interacting with the     Use
               offering:


                   Easy to Use

User Journey




                                 User Goal
User Narrative
               User Journey begins by
               interacting with the     Use
               offering:


                   Easy to Use
                   Useful
User Journey




                                 User Goal
User Narrative
               User Journey begins by
               interacting with the     Use
               offering:


                   Easy to Use
                   Useful
User Journey
                   Meaningful



                                 User Goal
User Narrative
                             User Journey begins by
                             interacting with the     Use
                             offering:


                                 Easy to Use
                                 Useful
 User Journey
                                 Meaningful


User-centred design brings
the user to their goal.
                                               User Goal
User Narrative
                   Expectations
                                  User Journey begins by
                                  interacting with the     Use
                                  offering:


                                      Easy to Use
                                      Useful
 User Journey
                                      Meaningful
                                      Expectations

User-centred design brings
the user to their goal.
                                                    User Goal
End-to-End Story Experience
End-to-End Story Experience


           Customer
End-to-End Story Experience


           Customer




                      User
End-to-End Story Experience


General Public              Customer          Advocate




                 Prospect              User


 Beginning                   Middle             End
The Advocate
•   I love product “x”
Where Storytelling Goes Wrong!
Where Storytelling Goes Wrong!
  G
   en
     er
       al
          P
         ub
           lic
Where Storytelling Goes Wrong!
  G
   en
     er
       al
          P
         ub



                 Pr
           lic


                   os
                   pe
                        ct
Where Storytelling Goes Wrong!
  G
   en
     er
       al
          P
         ub



                 Pr
           lic


                   os




                             C
                   pe




                             us
                        ct




                                 to
                                  m
                                  er
Where Storytelling Goes Wrong!




                                                                  r
                                                               se
                                                              U
                                                            er
                                                          m
                                                       to
                                                    us
                                                C
                                                     ct
                                                  pe
                                               os
                                             Pr
                                            lic
                                         Pub
                                      al
                                    er
                                  en
                                 G
Where Storytelling Goes Wrong!
  G
   en
     er
       al
          P
         ub



                 Pr
           lic


                   os




                             C
                   pe




                             us
                        ct




                                 to
                                  m
                                  er



                                       U
                                       se
                                           r
                                               Advocate
Where Storytelling Goes Wrong!
  G
   en
     er
       al
          P
         ub



                 Pr
           lic


                   os




                             C
                   pe




                             us
                        ct




                                 to
                                  m
                                  er



                                       U
                                       se
                                           r
                                               Advocate
Where Storytelling Goes Wrong!
        Poor Advertising
  G
   en


                     Lack of Clarity
     er
       al


                                        Bad Customer Service
          P
         ub



                  Pr
           lic


                    os                                   Unusable Product




                                   C
                      pe




                                       us
                           ct




                                       to
                                         m
                                            er



                                                     U
                                                      se
                                                         r
                                                                 Advocate
Love Stories
•   The “love story” between you and your constituents is the
    most important factor in building strong and lasting
    relationships.
•   Love stories increase the chances of adoption by advocates
Unleash the Storyteller
•   Crafting better story experiences
Unearth the Story
•   Unearth the story central to the overall customer and user
    experience (story experience)
Map Story World
•   Map ecosystem and identify touch-points
Research the Characters
•   What are the customer and user goals and expectations?
Outline Basic Plot
•   Craft a story designed to provide customers and/or users
    with an optimal Beginning, Middle, End: Blue Sky Scenarios
•   Remove their obstacles (- to +) (tension, time)
Set the Stage
•   Every element from language, Choices available, and even UI
    arrangement can be used to support main story
•   Presentation/visual structure, elements from theatre
Share the Script
•   Communicate story plan to other departments
Why Use Storytelling?
•   Deeper Meaning: Enhance UCD with another layer of
    relevance
•   Automatic Advantage: Humans are hardwired to
    storytelling
•   Emotional response: Positive reactions increase adoption
•   Cohesive Experience: Harmonic, Holistic and end-to-end
FIN.
•   Have fun telling stories...
Image Credits
•   http://onedollardietproject.files.wordpress.com/2009/05/img_2666.jpg

•   http://www.parkland.lib.sk.ca/SASM%202009.jpeg

•   http://designgraphics.ncsu.edu:82/designtech/img/Research2008_NonLinearNarative.jpg

•   http://storycharts.ca/wp-content/uploads/2009/08/SchindlersList.jpg

•   http://mtcompletecomm.com/images/res_sheets/overviewLG.jpg

•   http://yamz.files.wordpress.com/2009/04/bard_1.jpg

•   http://3.bp.blogspot.com/_vxEaWyLdV44/SwMNMuan0fI/AAAAAAAAAME/JZ2WzJlgaGM/s1600/
    TRUFFLES+-+dog.jpg

•   http://media.photobucket.com/image/map%20storyworld/griffinial/MapleStory_world_map.png

•   http://wiki.fluidproject.org/download/attachments/3904542/Kivio-personas-overview.png

•   http://www.linlindesigns.com/images/exploreChicago_userScenario.jpg

•   http://villagetheatre.files.wordpress.com/2009/08/p1050025.jpg

•   http://img709.imageshack.us/i/sansspicture.jpg/

•   http://hughgrahamcreative.com/images/blog-pilgrimsprogress.jpg

•   http://2pass.files.wordpress.com/2009/10/bard.jpg

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What’s the Story? Infusing experiences with the craft of storytelling

  • 1. What’s the Story? Infusing Experiences with the Craft of Storytelling! Séamus T. Byrne
  • 2. Introduction • Séamus Byrne ‣ Creative Director at Graphic Mint ‣ My background ‣ The Organic City ‣ Ongoing Narrative
  • 3. Contents • Why do Stories Matter? • The Evolution of Storytelling with Technology • Storytelling in the UXiverse ‣ Business Narratives ‣ Customer Narratives ‣ User Narratives • Infusing Experiences with Storytelling
  • 4. Why do Stories Matter? “We experience life as a series of ongoing narratives, as conflicts, characters, beginnings, middles and ends.” – Dr. Walter Fischer
  • 5. Stories and Community • It is through the sharing of stories that communities: ‣ Build their identities, pass on tradition, construct meaning
  • 6. The Evolution of Storytelling with Technology • Allowing storytellers to re-craft compelling tales in emerging media
  • 7. LascaUX Caves • Estimated to be 17,000 years old • First recorded evidence of human storytelling • Depicting 2,000 figures: animals, humans and abstract signs Once Upon a Time...
  • 8. Oral Tradition • Stories passed on from Generation to Generation • Verbally transmitted folktales, sayings, ballads, song or chants • Most commonly referenced by the bard
  • 9. Written Alphabet • Text Replaced the Oral Tradition (partially) • 850 B.C. Homer the bard writes the oldest work of western literature: The Iliad
  • 10. The Book of Kells • Circa 800 A.D. the book depicts the 4 Gospels • Illuminated manuscript: juxtaposed pictorial art and text
  • 11. The Printing Press • Brought about by Gutenberg in 1439 • More people had access to new and old knowledge • Brought about a scientific revolution, rise of the novel
  • 12. The 20th Century • Film, Radio and Television were born • Story was re-purposed for the different media
  • 14. The Internet • In 1969, the Internet was born • The Digital Age: Digital and Interactive Storytelling
  • 15. The Modern Narrative • Web 2.0: Blogging, Micro-blogging, Social Networks • New Media: Mobile, Broadband, Podcasting • Author-ville: Participation via UGC and feedback The new bards are here!
  • 17. The Plot Thickens • Narratives are “literally” everywhere
  • 18. Storytelling in the UXiverse • Business Narratives • Customer Narratives • User Narratives
  • 21. The Setting Ecosystem Enterprise
  • 22. The Setting Ecosystem Enterprise Brand
  • 23. The Setting Ecosystem Enterprise Product Brand
  • 24. The Setting Ecosystem Enterprise Product Brand Service
  • 25. The Setting Ecosystem Enterprise Touch-points Product Brand Service
  • 26. Business Narratives Corporate • Corporate Narrative: Mission,Vision,Values, Name, Corporate Identity
  • 27. Business Narratives Corporate PR/Advertising • Corporate Narrative: Mission,Vision,Values, Name, Corporate Identity • PR/Advertising Narrative: Press Releases, News and Events, Blog Posts, Social Networks, History, Annual Reports, Advertising
  • 28. Business Narratives Corporate PR/Advertising Brand • Corporate Narrative: Mission,Vision,Values, Name, Corporate Identity • PR/Advertising Narrative: Press Releases, News and Events, Blog Posts, Social Networks, History, Annual Reports, Advertising • Brand Narrative: Offering (product/service), Tone, Messaging, Positioning, Copy, Metaphor, Features, Advantages
  • 29. Business Narratives Corporate Public Domain PR/Advertising Brand
  • 30. Customer and User Narratives Public Domain • Public Domain Narrative: Collective Public Opinion, recommendations, reviews, word of mouth, viral
  • 31. Customer and User Narratives Public Domain Customer • Public Domain Narrative: Collective Public Opinion, recommendations, reviews, word of mouth, viral • Customer Narrative: The path a customer takes towards purchasing an offering
  • 32. Customer and User Narratives Public Domain Customer User • Public Domain Narrative: Collective Public Opinion, recommendations, reviews, word of mouth, viral • Customer Narrative: The path a customer takes towards purchasing an offering • User Narrative: The path a user takes when using a product and/or service
  • 33. Customer and User Narratives Corporate Public Domain PR/Advertising Brand
  • 34. Customer and User Narratives Corporate Public Domain Customer PR/Advertising Brand
  • 35. Customer and User Narratives Corporate Public Domain Customer User PR/Advertising Brand
  • 36. Example: Apple Stories • Consistent emotional connection with consumer based Corporate, PR/advertising and Brand narratives. • Founded in garage, Adam and Eve eating forbidden fruit
  • 37. Customer Narrative General Public Brand PR/Advertising Public Domain WWW Customer Websites Corporate
  • 38. Customer Narrative General Public Expectations Brand PR/Advertising Public Domain WWW Customer Websites Corporate
  • 39. Customer Narrative Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Examine Purchase
  • 40. Customer Narrative Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Customer must easily understand the offering is appropriate for their needs Examine Purchase
  • 41. Customer Narrative Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Customer must easily understand the offering is appropriate for their needs Examine Ease and flow of purchase experience Purchase
  • 42. Customer Narrative Customer Journey When the need arises, the customer has to successfully discover and find your offering Discover Customer must easily understand the offering is appropriate for their needs Examine Ease and flow of purchase experience Purchase Sales and marketing have ensured a successful customer experience, the plane has landed but the journey is not over yet...
  • 43. User Narrative User Journey begins by interacting with the Use offering: User Journey User Goal
  • 44. User Narrative User Journey begins by interacting with the Use offering: Easy to Use User Journey User Goal
  • 45. User Narrative User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey User Goal
  • 46. User Narrative User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey Meaningful User Goal
  • 47. User Narrative User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey Meaningful User-centred design brings the user to their goal. User Goal
  • 48. User Narrative Expectations User Journey begins by interacting with the Use offering: Easy to Use Useful User Journey Meaningful Expectations User-centred design brings the user to their goal. User Goal
  • 52. End-to-End Story Experience General Public Customer Advocate Prospect User Beginning Middle End
  • 53. The Advocate • I love product “x”
  • 55. Where Storytelling Goes Wrong! G en er al P ub lic
  • 56. Where Storytelling Goes Wrong! G en er al P ub Pr lic os pe ct
  • 57. Where Storytelling Goes Wrong! G en er al P ub Pr lic os C pe us ct to m er
  • 58. Where Storytelling Goes Wrong! r se U er m to us C ct pe os Pr lic Pub al er en G
  • 59. Where Storytelling Goes Wrong! G en er al P ub Pr lic os C pe us ct to m er U se r Advocate
  • 60. Where Storytelling Goes Wrong! G en er al P ub Pr lic os C pe us ct to m er U se r Advocate
  • 61. Where Storytelling Goes Wrong! Poor Advertising G en Lack of Clarity er al Bad Customer Service P ub Pr lic os Unusable Product C pe us ct to m er U se r Advocate
  • 62. Love Stories • The “love story” between you and your constituents is the most important factor in building strong and lasting relationships. • Love stories increase the chances of adoption by advocates
  • 63. Unleash the Storyteller • Crafting better story experiences
  • 64. Unearth the Story • Unearth the story central to the overall customer and user experience (story experience)
  • 65. Map Story World • Map ecosystem and identify touch-points
  • 66. Research the Characters • What are the customer and user goals and expectations?
  • 67. Outline Basic Plot • Craft a story designed to provide customers and/or users with an optimal Beginning, Middle, End: Blue Sky Scenarios • Remove their obstacles (- to +) (tension, time)
  • 68. Set the Stage • Every element from language, Choices available, and even UI arrangement can be used to support main story • Presentation/visual structure, elements from theatre
  • 69. Share the Script • Communicate story plan to other departments
  • 70. Why Use Storytelling? • Deeper Meaning: Enhance UCD with another layer of relevance • Automatic Advantage: Humans are hardwired to storytelling • Emotional response: Positive reactions increase adoption • Cohesive Experience: Harmonic, Holistic and end-to-end
  • 71. FIN. • Have fun telling stories...
  • 72. Image Credits • http://onedollardietproject.files.wordpress.com/2009/05/img_2666.jpg • http://www.parkland.lib.sk.ca/SASM%202009.jpeg • http://designgraphics.ncsu.edu:82/designtech/img/Research2008_NonLinearNarative.jpg • http://storycharts.ca/wp-content/uploads/2009/08/SchindlersList.jpg • http://mtcompletecomm.com/images/res_sheets/overviewLG.jpg • http://yamz.files.wordpress.com/2009/04/bard_1.jpg • http://3.bp.blogspot.com/_vxEaWyLdV44/SwMNMuan0fI/AAAAAAAAAME/JZ2WzJlgaGM/s1600/ TRUFFLES+-+dog.jpg • http://media.photobucket.com/image/map%20storyworld/griffinial/MapleStory_world_map.png • http://wiki.fluidproject.org/download/attachments/3904542/Kivio-personas-overview.png • http://www.linlindesigns.com/images/exploreChicago_userScenario.jpg • http://villagetheatre.files.wordpress.com/2009/08/p1050025.jpg • http://img709.imageshack.us/i/sansspicture.jpg/ • http://hughgrahamcreative.com/images/blog-pilgrimsprogress.jpg • http://2pass.files.wordpress.com/2009/10/bard.jpg