The separation of content from container affords publishers and developers an enormous creative opportunity. What was once ‘book content’ now can be delivered by well designed, open ended, interactive experiences. In the post-book era, readers become users, navigating the frontier from their armchairs via a seamless collusion of multimedia assets. In the post-book era, user-centered interaction design will pave the way for new content shapes, novel experiences, fresh business models, and a revitalized industry.
17. To Publish (v) :
early 14c., "to make public," from M.E. publicen (c.1300), altered (by
influence of banish, finish, etc.) from O.Fr. publier, from L. publicare
"make public," from publicus "public"
21. “Whatever they may do, authors do not
write books. Books are not written at all.
They are manufactured by scribes and
artisans, by mechanics and other
engineers, and by printing presses and
other machines.”
22. “Whatever they may do, authors do not
write books. Books are not written at all.
They are manufactured by scribes and
artisans, by mechanics and other
engineers, and by printing presses and
other machines.”
“There is no comprehension of any
written piece that does not at least in part
depend upon the forms in which it
reaches its reader.”
27. Content ≠ experience
Text ≠ object
The space between content and experience
is where much meaning is constructed
28. Content ≠ experience
Text ≠ object
The space between content and experience
is where much meaning is constructed
We are post-book.
Not eBook.
29. “Wholly new forms of encyclopedias will appear,
ready made with a mesh of associative trails
running through them… There is a new profession
of trail blazers, those who find delight in the task of
establishing useful trails through the enormous
mass of the common record.”
30.
31. “Man will see around the world. Persons
and things of all kinds will be brought
within focus of cameras connected
electrically with screens at opposite
ends of circuits, thousands of miles at a
span… The instrument bringing these
distant scenes to the very doors of
people will be connected with a giant
telephone apparatus transmitting each
incidental sound in its appropriate
place.”
33. Alphabet, radio, TV all encourage the dominance
of a single sense - a form of hypnosis.
Media that encourage the interplay of all senses
provide the “haptic harmony” of the old days.
34. Alphabet, radio, TV all encourage the dominance
of a single sense - a form of hypnosis.
Media that encourage the interplay of all senses
provide the “haptic harmony” of the old days.
“...our new electronic culture provides our lives
again with a tribal base.”
35.
36. The artist is the person who invents the means to bridge between biological
inheritance and the environments created by technological innovation.
_M.M.
37. The artist is the person who invents the means to bridge between biological
inheritance and the environments created by technological innovation.
_M.M.
Interaction Design (IxD) defines the structure and behavior of interactive
products and services. Interaction Designers create compelling relationships
between people and the interactive systems they use.
_IXDA Website
40. The Post-book Era: Armchair Astronauts
Experiencing multifarious curated content in intentionally designed containers.
41. The Post-book Era: Armchair Astronauts
Experiencing multifarious curated content in intentionally designed containers.
Immersive | Nontrivial
42. The Post-book Era: Armchair Astronauts
Experiencing multifarious curated content in intentionally designed contexts.
Publisher Provided User Generated
Copy Notation & Commentary
Interactives Highlighting & Marking
Bookmarking
Video
Reading Activity
Audio Social Annotation
Social Activity
43. The Post-book Era: Armchair Astronauts
Experiencing multifarious curated content in intentionally designed contexts.
44. The Post-book Era: Armchair Astronauts
Experiencing multifarious curated content in intentionally designed contexts.