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1st International Conference on e-Learning, e- 
Education and Online Training 
September 18–20, 2014 
John Lester 
Chief Learning Officer, ReactionGrid 
about.me/pathfinder 
Augmented Mind 
The Evolution of Learning Tools from Language to Immersive Reality
A Story about Enhanced Reality 
(better)
A Story about Enhanced Reality
A Story about Enhanced Reality 
1) Discovering the Art of Enhanced Reality 
2) The Promise and Peril of being Bound by our Biology 
3) The Beauty of When Enhanced Reality Works 
4) Horizons of Virtual and Augmented Reality
Chapter 1: The Art of Enhanced Reality
Chapter 1: The Art of Enhanced Reality 
Enhanced = to raise to a higher degree 
“Candlelight enhanced the beauty of the market.” 
Reality = our mind perceiving and interacting with the world 
sense + action
Chapter 1: The Art of Enhanced Reality 
Enhanced Reality is the augmentation of our mind’s ability to communicate 
and share knowledge through the complementary use of different tools. 
These tools include media, language, the web, networked mobile devices, and 
virtual / augmented / immersive reality. 
The Art of Enhanced Reality is achieved when we successfully use tools that 
leverage our biology's strengths while minding our biology’s weaknesses. 
Eventually we succeed at combining the fascinating with the familiar to create 
powerful learning experiences.
Chapter 2: Bound by our Biology
Chapter 2: Bound by our Biology 
We are designed to thrive in a 3-dimensional environment that is full of life and 
living organisms, seeking to learn through exploring while avoiding threats. 
We are constantly looking for opportunities interact with people, and places 
that are particularly interesting will kick our brain into high gear. 
We are really good at metaphors because our brain is really good at filling in 
the gaps, and we instinctively create tools that augment ourselves.
There's a reason why so many of us have desktops and 
mobile devices that look like this.
It's because we really want this.
we navigate and simulate this
while we really dream about navigating this.
Chapter 2: Bound by our Biology
Chapter 2: Bound by our Biology 
Evolutionary Advantages and the story of The Tiger in the Grass 
Moving from Partial Information to Cognitive Whole 
From Pattern Recognition to Pattern Matching Misfires 
Lost Opportunities caused by Using a New Tool like an Old Tool
We are constantly exposed to New Media 
and we are constantly using it like Old Media
The phonograph is all about reading aloud
Movies are all about filming plays
The future of our organization’s flyer...
...is a website.
Chapter 2: Bound by our Biology
Chapter 2: Bound by our Biology 
We instinctively recreate the familiar. 
We do this because familiar feels safe. 
The deepest learning does not happen when we feel completely safe 
in a completely familiar environment. 
The deepest learning happens when we are fascinated with and 
challenged by our environment.
Safe and Familiar
Interesting, but still Safe and Familiar
Is this really innovative?
Chapter 3: When Enhanced Reality Works
Chapter 3: When Enhanced Reality Works 
When it all comes together, you’ll know. 
Combine the Fascinating with the Familiar. 
Great game developers do this a lot. Learn from their best work.
Great Game Example - Half Life 2
Another Great Game Example - FRACT
Innovative Tools for knowledge management and communication
But for Truly Fascinating you need Perceptual Immersion
Automatically Triggering Contextually Relevant Content
Immersive Learning needs People
Unity - Jibe Platform 
- ReactionGrid.com 
- Multiuser environment that coexists with web-based content 
- All content development using the Unity Editor 
- Backend database for user info and behavior tracking 
- Hosted or self-hosted 
- Create highly interactive and malleable worlds
Unity3D - Jibe Platform 
Example simulation built for community health studies. 
A malleable urban environment for testing observational skills.
Unity3D - Jibe Platform 
Storefronts can be changed on the fly. 
A mix of physical world images with models and links to the web.
Unity3D - Jibe Platform 
The city changes based on a student’s actions. 
Graffiti expands if it is not removed.
Unity3D - Jibe Platform 
Experience hunting for clues in a rich environment. 
Piecing together partial information to form a whole story.
Wiglets and Simulating Life 
- WigglePlanet.com 
Autonomous, evolving, self-animated and self-motivated agents that can exist in both 
completely virtual and augmented reality environments. 
They exist at a wildly creative intersection of artificial life, art and gaming. You interact with 
them directly through touch and gestures. 
Imagine the learning possibilities - especially for children.
Simulating Life with Wiglets
Graffiti General 
www.graffitigeneral.com 
Beautiful example of an urban art learning experience that combines 
web content + music + 2d imagery + 3d immersion + user generated content
Graffiti General
Graffiti General
Chapter 4: Virtual and Augmented Reality
Chapter 4: Virtual and Augmented Reality 
Think beyond sticking your phone on your face (e.g. Google Glass). 
Think about both sight and sound. 
Think about malleable places and mixed reality.
Watch Augmented City
A Story about Enhanced Reality 
1) Discovering the Art of Enhanced Reality 
2) The Promise and Peril of being Bound by our Biology 
3) The Beauty of When Enhanced Reality Works 
4) Horizons of Virtual and Augmented Reality
Thank you. 
These slides: 
bit.ly/eleot-lester

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Augmented Mind- The evolution of learning tools from language to immersive reality.

  • 1. 1st International Conference on e-Learning, e- Education and Online Training September 18–20, 2014 John Lester Chief Learning Officer, ReactionGrid about.me/pathfinder Augmented Mind The Evolution of Learning Tools from Language to Immersive Reality
  • 2. A Story about Enhanced Reality (better)
  • 3. A Story about Enhanced Reality
  • 4. A Story about Enhanced Reality 1) Discovering the Art of Enhanced Reality 2) The Promise and Peril of being Bound by our Biology 3) The Beauty of When Enhanced Reality Works 4) Horizons of Virtual and Augmented Reality
  • 5. Chapter 1: The Art of Enhanced Reality
  • 6. Chapter 1: The Art of Enhanced Reality Enhanced = to raise to a higher degree “Candlelight enhanced the beauty of the market.” Reality = our mind perceiving and interacting with the world sense + action
  • 7. Chapter 1: The Art of Enhanced Reality Enhanced Reality is the augmentation of our mind’s ability to communicate and share knowledge through the complementary use of different tools. These tools include media, language, the web, networked mobile devices, and virtual / augmented / immersive reality. The Art of Enhanced Reality is achieved when we successfully use tools that leverage our biology's strengths while minding our biology’s weaknesses. Eventually we succeed at combining the fascinating with the familiar to create powerful learning experiences.
  • 8. Chapter 2: Bound by our Biology
  • 9. Chapter 2: Bound by our Biology We are designed to thrive in a 3-dimensional environment that is full of life and living organisms, seeking to learn through exploring while avoiding threats. We are constantly looking for opportunities interact with people, and places that are particularly interesting will kick our brain into high gear. We are really good at metaphors because our brain is really good at filling in the gaps, and we instinctively create tools that augment ourselves.
  • 10. There's a reason why so many of us have desktops and mobile devices that look like this.
  • 11. It's because we really want this.
  • 12. we navigate and simulate this
  • 13. while we really dream about navigating this.
  • 14. Chapter 2: Bound by our Biology
  • 15. Chapter 2: Bound by our Biology Evolutionary Advantages and the story of The Tiger in the Grass Moving from Partial Information to Cognitive Whole From Pattern Recognition to Pattern Matching Misfires Lost Opportunities caused by Using a New Tool like an Old Tool
  • 16. We are constantly exposed to New Media and we are constantly using it like Old Media
  • 17. The phonograph is all about reading aloud
  • 18. Movies are all about filming plays
  • 19. The future of our organization’s flyer...
  • 21. Chapter 2: Bound by our Biology
  • 22. Chapter 2: Bound by our Biology We instinctively recreate the familiar. We do this because familiar feels safe. The deepest learning does not happen when we feel completely safe in a completely familiar environment. The deepest learning happens when we are fascinated with and challenged by our environment.
  • 24. Interesting, but still Safe and Familiar
  • 25. Is this really innovative?
  • 26. Chapter 3: When Enhanced Reality Works
  • 27. Chapter 3: When Enhanced Reality Works When it all comes together, you’ll know. Combine the Fascinating with the Familiar. Great game developers do this a lot. Learn from their best work.
  • 28. Great Game Example - Half Life 2
  • 29. Another Great Game Example - FRACT
  • 30. Innovative Tools for knowledge management and communication
  • 31. But for Truly Fascinating you need Perceptual Immersion
  • 34. Unity - Jibe Platform - ReactionGrid.com - Multiuser environment that coexists with web-based content - All content development using the Unity Editor - Backend database for user info and behavior tracking - Hosted or self-hosted - Create highly interactive and malleable worlds
  • 35. Unity3D - Jibe Platform Example simulation built for community health studies. A malleable urban environment for testing observational skills.
  • 36. Unity3D - Jibe Platform Storefronts can be changed on the fly. A mix of physical world images with models and links to the web.
  • 37. Unity3D - Jibe Platform The city changes based on a student’s actions. Graffiti expands if it is not removed.
  • 38. Unity3D - Jibe Platform Experience hunting for clues in a rich environment. Piecing together partial information to form a whole story.
  • 39. Wiglets and Simulating Life - WigglePlanet.com Autonomous, evolving, self-animated and self-motivated agents that can exist in both completely virtual and augmented reality environments. They exist at a wildly creative intersection of artificial life, art and gaming. You interact with them directly through touch and gestures. Imagine the learning possibilities - especially for children.
  • 41. Graffiti General www.graffitigeneral.com Beautiful example of an urban art learning experience that combines web content + music + 2d imagery + 3d immersion + user generated content
  • 44. Chapter 4: Virtual and Augmented Reality
  • 45. Chapter 4: Virtual and Augmented Reality Think beyond sticking your phone on your face (e.g. Google Glass). Think about both sight and sound. Think about malleable places and mixed reality.
  • 47. A Story about Enhanced Reality 1) Discovering the Art of Enhanced Reality 2) The Promise and Peril of being Bound by our Biology 3) The Beauty of When Enhanced Reality Works 4) Horizons of Virtual and Augmented Reality
  • 48.
  • 49.
  • 50. Thank you. These slides: bit.ly/eleot-lester