ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
Game-Informed? Risk Assessment
1. Health Sciences and Practice &Medicine Dentistry and Veterinary MedicineHigher Education Academy Subject Centres eLearning in Health 2011 conference collaboration, sharing and sustainability in the current environment Game-Informed Risk Assessment? A Labyrinth based toolkit for managing a good practice risk assessment workflow and guidance for open educational resources Mr Stewart Cromar MSc, BSc (Hons) Senior e-learning Developer, The University of Edinburgh
2. MEDEV good practice and risk assessment toolkit To help in gauging risk in sharing learning and teaching resources as OERs Michael Begg, Suzanne Hardy, James Outterside, Lindsay Wood, Stewart Cromar, Megan Quentin-Baxter, David Dewhurst
3. Labyrinth @ Edinburgh FAQ Case sequencing tool, supporting branching logic. Virtual patient authoring & delivery system Developed in-house February 2005 1200+ Labyrinths created so far Examples include virtual patients, quizzes, games and instructional tutorials Currently used by Edinburgh University staff & students, NHS staff, UK and overseas collaborators Open-source version available Gaming Elements Adaptive difficulty Replay value Scoring mechanisms Role-play Save progress, continue later
4. Exemplars eeSURG (Edinburgh Surgical Sciences Qualification) 50+ Labyrinth cases CVS, GI, Locomotor and Specialties http://demo.essq.ed.ac.uk/ Malawi: Scotland (Virtual Patient Development) 37 completed Surgical and Clinical virtual patients http://malawi.mvm.ed.ac.uk/ STARS (Stroke Training and Awareness Resources) 100+ Labyrinth tutorials, virtual patients and exams http://www.stroketraining.org/
7. Toolkit @ Newcastle Good Practice Risk Assessment Toolkit Will guide you through the maze of information available to help you judge the risk involved in sharing your learning and teaching resources openly as Open Educational Resources (OERs).
8. Collaboration MEDEV Toolkit Creation EDI UNI Labyrinth Integration The workflows associated with each toolkit comprised common start and endpoints. Between these points lay various possibilities for navigating all relevant decision points. Labyrinth was customised with a suite of extensions to develop its potential as a workflow management and guidance presentation tool.
11. Step 1) Add a resource Basic Metadata Title Author Subject Description Publisher … “URL Resource”
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13. Step 2) Guidance Sections Example Content Primary information Ownership checklist Accessibility guidance Key questions Is there any evidence of properly informed written patient consent? Is there a single point of IPR? External resources GMC definitions Web2Rights OER IPR risk management calculator Internal Wiki Patient consent, pedagogy, glossary… “Typical Labyrinth Page”
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15. Labyrinth Extensions New OOER Functionality Bookmarks Public comments Personal annotations Workflow map - visualizer “Visualizer”
18. Seamless User Experience Functionality Stop and start Resume workflow on Edinburgh Labyrinth Review history Visualizer instance installed on MEDEV “Workflow Progress”
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20. Final Steps Step 3) CC Licence & Sign Off CC by CC by-sa CC by-nd CC by-nc CC by-nc-sa CC by-nc-nd “I hereby declare that to the best of my knowledge the resource(s) I have uploaded for sharing online conform to best practice guidelines as outlined in the MEDEV OER risk assessment toolkit.” Metadata Syndication
21. Further Information Websites References M. Begg, D. Dewhurst, et al (2005). “Game Informed Learning: Applying computer game processes to Higher Education.” InnovateVol1 (6). http://www.innovateonline.info/