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Social exclusion
or inclusion in a
Web 2.0 world
    Gráinne Conole,
The Open University, UK
  DeHub conference,
        Sydney,
  18th February 2011
Key questions
 How are new open, social and
  participatory media changing
  educational practice?

 What are the implications for
  formal and informal learning?

 How are learner and teacher roles
  changing?

 What new digital literacies are
  needed?
 How can we design learning
  interventions and environments
  to harness new media?
 What social exclusion issues arise
  and how can they be combated?
Outline
•   Web 2.0 characteristic

•   Positive and negative impacts in education

•   Social exclusion or inclusion?

•   Case studies

•   The changing nature of community

•   Recommendations and reflections
New media
 Key characteristics
  Peer critiquing
  Aggregation of resources
  Collaborative
  Communicative
  Personalisable
  Networked
  Open practices
  Interactive
Evidence
• Horizon report, 2011
• NSF Cyber-infrastructure
  report, 2008
• IPTS e-learning 2.0 report,
  2008
• Review of Web 2.0 tools &
  practices, 2010
Horizon report 2011
•   Abundance of resources challenging traditional
    educational roles
•   People expect to be able to work & learn
    anywhere, anytime
•   World of work increasingly collaborative
•   Technologies increasingly cloud based
•   Importance of digital literacies
•   New evaluation metrics for new scholarship and
    publishing
Technologies to watch
• E-books
• Mobiles
• Augmented learning
• Game-based learning
• Gesture-based learning
• Learning analytics
Conole and Alevizou, 2010
   Effective use of new technologies requires a
radical rethink of the core learning and teaching
processes; a shift from design as an internalised,
 implicit and individually crafted process to one
  that is externalised and shareable with others.
Change in practice may indeed involve the use of
  revised materials, new teaching strategies and
beliefs - all in relation to educational innovation.
Change               +ve impact             -ve impact
                             Access,
Free tools, resources                        Role of institutions,
                         personalisation,
     & services                                lack of control
                      supports the long tail
                       Technology as core   Narrower, but
 Ubiquitous access
                              tool        deeper digital divide
       Multiple
                      Increased peer, tutor   Fragmentation, no
  communication &
                       and expert dialogue    central repository
distribution channels
     Rich media       New forms of sense- Lack of new digital
   representation           making            literacies
                       Increased variety of
  User-generated
                        knowledge, learner  Quality assurance
     content
                             control
   Social profiling      Knowledge sharing Inappropriate digital
New digital literacies (Jenkins, et al., 2008)
                           Play

          Visualisation              Performance


     Negotiation                              Appropriation



    Simulation                                 Multi-tasking


    Networking
                                           Distributed cognition



Transmedia navigation                Collective intelligence
                          Judgment
In or out?

• Voluntary exclusion - freedom of choice
  not to participate
• Involuntary exclusion - lack of access or
  expertise to participate
Social exclusion

Social exclusion is a
multidimensional process of
progressive social rupture,
detaching groups and
individuals from social
relations and institutions and
preventing them from full
participation in the normal,
normatively prescribed
activities of the society in     Includes lack of access to:
which they live                           Earnings
                                         Education
                                        Technology
                                        Community
                                     Basic human rights
Social exclusion

• Process whereby individuals are pushed to
  the edge of society and prevented from
  participating fully by virtue of their poverty
  of lack of competences and lifelong learning
  opportunities or by discrimination


               http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
Social inclusion

• Process that ensures that those at risk of
  poverty and social exclusion gain the
  opportunities and resources to participate
  fully in the economic, social and cultural
  life.



                   http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
Web 2.0


• Preventing digital exclusion
• Exploit new technologies for better
  inclusion
Your signature counts
                                                                     Social justice
                                                                   Educational for all
                                                                   Combating poverty

 Amnesty International video
    via Pambos Vrasidas

  http://www.google.com.au/search?client=safari&rls=en&q=amensty
                   +international+your+signature
 +counts&ie=UTF-8&oe=UTF-8&redir_esc=&ei=I5dYTbPoK4OucI6n7
                               ZwM
                                                                       Education for a better
                                                                        quality of life but is
                                                                         education for all?
Case studies
    Case study                                    Description
       Notschool                             Online school for drop outs
    www.notschool.net                 Constructivist pedagogy, peer buddy system
  Assistive technology wiki          Supports knowledge creation around assistive
   abilitynet.wetpaint.com                ‘Routes of desire’ pedagogy model
    Mundi de Estrellas
                                   Aimed at young people in hospital, shared stories
  www.juntadeandalucia.es
       ALPEUNED                    Students with disabilities at the Open University in
   adenu.ia.uned.es/alpe/                                  Spain
     Conecta Joven
                                         eSkills for at risk and excluded groups
   www.conectajoven.org
        MOSEP                         Self-esteemed through e-Portfolios, learning
      www.mosep.org                                  companions
      Schome Park                   Gifted kids and those with autism, in SecondLife,
   www.schome.ac.uk                      open pedagogy based on collaboration
       BREAKOUT
                                  Offending and drug prevention, a life-swapping model
www.breakoutproject.odl.org

                              http://ftp.jrc.es/EURdoc/JRC53578_TN.pd
Open Educational Resources

                  Part of the broader OER movement
                  Move beyond the creation of OER to
                  articulation of practices and community
                  Focus on better design and use




Olnet: an evidence-based approach with support for the
community and a fellowship scheme
OPAL: articulation of dimensions of OER practices and
associated guidelines for learners, teachers, managers and
policy makers

     19
Combating social exclusion

 Open    and free
 Education for all
 Easily accessible
 Means of transferring practice
 It’s also a philosophy...




         20
Cloudworks




    21
Quick language guide
Quick language guide
Cloud:
Anything to do with
learning and teaching
Quick language guide
Cloud:
Anything to do with
learning and teaching

                        Cloudscape:
                        A collection of
                        clouds
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         your like
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         your like




Follow:
Cloudscapes, Clouds
or people
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         your like




Follow:                  RSS feeds:
Cloudscapes, Clouds      For Cloudscapes, Clouds
or people                & people
Quick language guide
Cloud:
Anything to do with
learning and teaching

                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         your like




Follow:                  RSS feeds:                Attend:
Cloudscapes, Clouds      For Cloudscapes, Clouds   Conferences &
or people                & people                  workshops
Types of activity
Types of activity




              Events
Types of activity




Virtual reading circles       Events
Types of activity




Virtual reading circles       Events
Types of activity




Virtual reading circles       Events




        Open reviews
Combating exclusion
• Completely open
• Easy to use
• Crosses boundaries
• Access to new knowledge and expertise
• Aggregation of resources
• Sharing ideas
A focus on community
 New open, social and participatory media enable
 new means of communication, collaboration,
 sharing and co-construction of knowledge
 Want to focus on the nature of community in these
 new online spaces
 What is it and how can it be fostered, supported?
The nature of community
 Complex, distributed, loose communities are
 emerging
 Facilitated through different but connected social
 networking tools such as facebook, Twitter, Ning
 Users create their own Personal Digital Environment
 Mix of synchronous and asynchronous tools
 Boundary crossing via the power of retweeting
 Links between interests, rather than places
So what is a community?
[Community does not] imply necessarily co-presence, a well-
defined identifiable group, or socially visible boundaries. It
does imply participation in an activity system about which
participants share understandings concerning what they are
doing and what that means in their lives and for their
communities
Lave and Wenger, 1991
Virtual communities are social aggregations that emerge
from the Net when enough people carry on those public
discussions long enough, with sufficient human feeling, to
form webs of personal relationships in cyberspace.
Rheingold, 1993
Community as a process
 Constantly evolving and changing
 Shifting groups and depths of relationships
 Dynamic, evolving and potentially transformative
 Both directed and serendipitous interactions
Community indicators

Participation                Cohesion
Sustained over time          Support & tolerance
Commitment from core group   Turn taking & response
Emerging roles & hierarchy   Humour and playfulness




Identity                     Creative capability
Group self-awareness         Igniting sense of purpose
Shared language & vocab      Multiple points of view
Sense of community           expressed, contradicted or
                             challenged
                             Creation of knowledge links
                             & patterns



                                            Galley et al., 2010
Participation
 Three types of hierarchical roles
  Veterans: support and encourage groups and newbies
  Trendsetters: make a difference
  Posters: need to be incentivised to turn from lurkers to
   active contributors
Cohesion
 Through support, tolerance, reciprocity and trust
 Language and tone are critical factors in the
 development of an online community
 Emotional and peer support
Identity
Central to the notion of community are issues of
membership and exclusion. Some people are in,
others are out. Communities range from being open
to anyone who shares particular ideas or interests to
communities accessible only to those who meet
certain criteria of geography, ethnicity, gender, etc.

Erickson (1997)
Framework for sociality
 System needs to accommodate both evolution of
 practices and inclusion of newcomers
 Both individual and group identity are important
 People more likely to use systems that resemble
 their daily routines, languages and practices
 Metaphors that mimic real life practices are likely to
 be more successful




                                          Bouman et al., 2007
Creative capability
 Importance of conflict, disagreement and
 negotiation in the process of collaborative
 knowledge creation and developing understanding
 Social discord as a catalyst for knowledge
 construction and expansive learning
Can Web 2.0 support social inclusion?

 Rich multimedia representation of content
 Multiple communication channels
 Accessible anywhere, anytime
 Abundance of free tools and resources




                 Digital divide narrower but deeper
                 Increasingly complex landscape
                 New digital literacy skills needed
                 Access issues



      35
Implications
•   New digital literacies
    needed
•   Changing roles of
    teachers and learners
•   New institutional roles
    and structures
•   Balance of institutional
    vs. free systems
Recommendations
 For   learners
  Provide support to development new digital literacies
  Facilitate more learner-centred approaches
  Encourage communication and collaboration
  Shift from a focus on content to activities

 For   teachers
  New approaches to design, support and assessment
  Adopting more explicit and reflexive teaching practices
  Technology immersion – learning through the technologies
  Encourage a networked educational community of teachers and
   learners
Recommendations
 For   institutions
  Strategies/policies that reflect the changing context of learning
  Resources and support to facilitate the shift in practice needed
  Strong leadership with an understanding of the issues

 Nationally
  Free educational resources - Open Educational Resources
  Promote case studies of good practice
  Appropriate strategies and policies and funding
  Professional networks and communities
  Ongoing horizon scanning of technology trajectories
Reflections
 Open, participatory and social media enable new forms of
  communication and collaboration
 Communities in these spaces are complex and distributed
 Teachers and learners need to develop new digital literacy
  skills to harness their potential
 We need to rethink the design of learning interventions,
  support and assessment
 Sites like Cloudworks can provide a mechanisms for teachers to
  share and discuss learning and teaching ideas
 We are seeing a blurring of boundaries: teachers/learners,
  teaching/learning, content/activities and real/virtual spaces
References
 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A
    framework for building and evaluating community activity on Cloudworks,
    Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A
    literature review of the use of Web 2.0 tools in Higher Education, HE
    Academy commissioned report, http://www.heacademy.ac.uk/assets/
    EvidenceNet/Conole_Alevizou_2010.pdf
   Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks
    for an Open Literature Review, An HE Academy commissioned report.
   Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support
    OER activities, An HE Academy commissioned report.
   Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding
    the nature of interactions, networking and community in a social
    networking site for academic practice, The International Review of Research
    in Open and Distance Learning.
   Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social
    networking practice to foster the exchange of learning and teaching ideas
    and designs' Computers and Education, 54(3): 679 - 692.
   Conole and Culver (2009), Cloudworks: social networking for learning
    design, Australian Journal of Educational Technology, 25(5), pp. 763–782,
    http://www.ascilite.org.au/ajet/ajet25/conole.html.
Images


• http://www.flickr.com/photos/tristaemlet/
  4089225446/

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Dehub conole

  • 1. Social exclusion or inclusion in a Web 2.0 world Gráinne Conole, The Open University, UK DeHub conference, Sydney, 18th February 2011
  • 2. Key questions  How are new open, social and participatory media changing educational practice?  What are the implications for formal and informal learning?  How are learner and teacher roles changing?  What new digital literacies are needed?  How can we design learning interventions and environments to harness new media?  What social exclusion issues arise and how can they be combated?
  • 3. Outline • Web 2.0 characteristic • Positive and negative impacts in education • Social exclusion or inclusion? • Case studies • The changing nature of community • Recommendations and reflections
  • 4. New media  Key characteristics  Peer critiquing  Aggregation of resources  Collaborative  Communicative  Personalisable  Networked  Open practices  Interactive
  • 5. Evidence • Horizon report, 2011 • NSF Cyber-infrastructure report, 2008 • IPTS e-learning 2.0 report, 2008 • Review of Web 2.0 tools & practices, 2010
  • 6. Horizon report 2011 • Abundance of resources challenging traditional educational roles • People expect to be able to work & learn anywhere, anytime • World of work increasingly collaborative • Technologies increasingly cloud based • Importance of digital literacies • New evaluation metrics for new scholarship and publishing
  • 7. Technologies to watch • E-books • Mobiles • Augmented learning • Game-based learning • Gesture-based learning • Learning analytics
  • 8. Conole and Alevizou, 2010 Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation.
  • 9. Change +ve impact -ve impact Access, Free tools, resources Role of institutions, personalisation, & services lack of control supports the long tail Technology as core Narrower, but Ubiquitous access tool deeper digital divide Multiple Increased peer, tutor Fragmentation, no communication & and expert dialogue central repository distribution channels Rich media New forms of sense- Lack of new digital representation making literacies Increased variety of User-generated knowledge, learner Quality assurance content control Social profiling Knowledge sharing Inappropriate digital
  • 10. New digital literacies (Jenkins, et al., 2008) Play Visualisation Performance Negotiation Appropriation Simulation Multi-tasking Networking Distributed cognition Transmedia navigation Collective intelligence Judgment
  • 11.
  • 12. In or out? • Voluntary exclusion - freedom of choice not to participate • Involuntary exclusion - lack of access or expertise to participate
  • 13. Social exclusion Social exclusion is a multidimensional process of progressive social rupture, detaching groups and individuals from social relations and institutions and preventing them from full participation in the normal, normatively prescribed activities of the society in Includes lack of access to: which they live Earnings Education Technology Community Basic human rights
  • 14. Social exclusion • Process whereby individuals are pushed to the edge of society and prevented from participating fully by virtue of their poverty of lack of competences and lifelong learning opportunities or by discrimination http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
  • 15. Social inclusion • Process that ensures that those at risk of poverty and social exclusion gain the opportunities and resources to participate fully in the economic, social and cultural life. http://ftp.jrc.es/EURdoc/JRC53578_TN.pdf
  • 16. Web 2.0 • Preventing digital exclusion • Exploit new technologies for better inclusion
  • 17. Your signature counts Social justice Educational for all Combating poverty Amnesty International video via Pambos Vrasidas http://www.google.com.au/search?client=safari&rls=en&q=amensty +international+your+signature +counts&ie=UTF-8&oe=UTF-8&redir_esc=&ei=I5dYTbPoK4OucI6n7 ZwM Education for a better quality of life but is education for all?
  • 18. Case studies Case study Description Notschool Online school for drop outs www.notschool.net Constructivist pedagogy, peer buddy system Assistive technology wiki Supports knowledge creation around assistive abilitynet.wetpaint.com ‘Routes of desire’ pedagogy model Mundi de Estrellas Aimed at young people in hospital, shared stories www.juntadeandalucia.es ALPEUNED Students with disabilities at the Open University in adenu.ia.uned.es/alpe/ Spain Conecta Joven eSkills for at risk and excluded groups www.conectajoven.org MOSEP Self-esteemed through e-Portfolios, learning www.mosep.org companions Schome Park Gifted kids and those with autism, in SecondLife, www.schome.ac.uk open pedagogy based on collaboration BREAKOUT Offending and drug prevention, a life-swapping model www.breakoutproject.odl.org http://ftp.jrc.es/EURdoc/JRC53578_TN.pd
  • 19. Open Educational Resources Part of the broader OER movement Move beyond the creation of OER to articulation of practices and community Focus on better design and use Olnet: an evidence-based approach with support for the community and a fellowship scheme OPAL: articulation of dimensions of OER practices and associated guidelines for learners, teachers, managers and policy makers 19
  • 20. Combating social exclusion  Open and free  Education for all  Easily accessible  Means of transferring practice  It’s also a philosophy... 20
  • 23. Quick language guide Cloud: Anything to do with learning and teaching
  • 24. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds
  • 25. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people
  • 26. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like
  • 27. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like Follow: Cloudscapes, Clouds or people
  • 28. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like Follow: RSS feeds: Cloudscapes, Clouds For Cloudscapes, Clouds or people & people
  • 29. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like Follow: RSS feeds: Attend: Cloudscapes, Clouds For Cloudscapes, Clouds Conferences & or people & people workshops
  • 32. Types of activity Virtual reading circles Events
  • 33. Types of activity Virtual reading circles Events
  • 34. Types of activity Virtual reading circles Events Open reviews
  • 35. Combating exclusion • Completely open • Easy to use • Crosses boundaries • Access to new knowledge and expertise • Aggregation of resources • Sharing ideas
  • 36. A focus on community  New open, social and participatory media enable new means of communication, collaboration, sharing and co-construction of knowledge  Want to focus on the nature of community in these new online spaces  What is it and how can it be fostered, supported?
  • 37. The nature of community  Complex, distributed, loose communities are emerging  Facilitated through different but connected social networking tools such as facebook, Twitter, Ning  Users create their own Personal Digital Environment  Mix of synchronous and asynchronous tools  Boundary crossing via the power of retweeting  Links between interests, rather than places
  • 38. So what is a community? [Community does not] imply necessarily co-presence, a well- defined identifiable group, or socially visible boundaries. It does imply participation in an activity system about which participants share understandings concerning what they are doing and what that means in their lives and for their communities Lave and Wenger, 1991 Virtual communities are social aggregations that emerge from the Net when enough people carry on those public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Rheingold, 1993
  • 39. Community as a process  Constantly evolving and changing  Shifting groups and depths of relationships  Dynamic, evolving and potentially transformative  Both directed and serendipitous interactions
  • 40. Community indicators Participation Cohesion Sustained over time Support & tolerance Commitment from core group Turn taking & response Emerging roles & hierarchy Humour and playfulness Identity Creative capability Group self-awareness Igniting sense of purpose Shared language & vocab Multiple points of view Sense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
  • 41. Participation  Three types of hierarchical roles  Veterans: support and encourage groups and newbies  Trendsetters: make a difference  Posters: need to be incentivised to turn from lurkers to active contributors
  • 42. Cohesion  Through support, tolerance, reciprocity and trust  Language and tone are critical factors in the development of an online community  Emotional and peer support
  • 43. Identity Central to the notion of community are issues of membership and exclusion. Some people are in, others are out. Communities range from being open to anyone who shares particular ideas or interests to communities accessible only to those who meet certain criteria of geography, ethnicity, gender, etc. Erickson (1997)
  • 44. Framework for sociality  System needs to accommodate both evolution of practices and inclusion of newcomers  Both individual and group identity are important  People more likely to use systems that resemble their daily routines, languages and practices  Metaphors that mimic real life practices are likely to be more successful Bouman et al., 2007
  • 45. Creative capability  Importance of conflict, disagreement and negotiation in the process of collaborative knowledge creation and developing understanding  Social discord as a catalyst for knowledge construction and expansive learning
  • 46. Can Web 2.0 support social inclusion? Rich multimedia representation of content Multiple communication channels Accessible anywhere, anytime Abundance of free tools and resources Digital divide narrower but deeper Increasingly complex landscape New digital literacy skills needed Access issues 35
  • 47. Implications • New digital literacies needed • Changing roles of teachers and learners • New institutional roles and structures • Balance of institutional vs. free systems
  • 48. Recommendations  For learners  Provide support to development new digital literacies  Facilitate more learner-centred approaches  Encourage communication and collaboration  Shift from a focus on content to activities  For teachers  New approaches to design, support and assessment  Adopting more explicit and reflexive teaching practices  Technology immersion – learning through the technologies  Encourage a networked educational community of teachers and learners
  • 49. Recommendations  For institutions  Strategies/policies that reflect the changing context of learning  Resources and support to facilitate the shift in practice needed  Strong leadership with an understanding of the issues  Nationally  Free educational resources - Open Educational Resources  Promote case studies of good practice  Appropriate strategies and policies and funding  Professional networks and communities  Ongoing horizon scanning of technology trajectories
  • 50. Reflections  Open, participatory and social media enable new forms of communication and collaboration  Communities in these spaces are complex and distributed  Teachers and learners need to develop new digital literacy skills to harness their potential  We need to rethink the design of learning interventions, support and assessment  Sites like Cloudworks can provide a mechanisms for teachers to share and discuss learning and teaching ideas  We are seeing a blurring of boundaries: teachers/learners, teaching/learning, content/activities and real/virtual spaces
  • 51. References  Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/ EvidenceNet/Conole_Alevizou_2010.pdf  Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report.  Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report.  Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning.  Conole, G. and Culver, J. (2010) 'The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs' Computers and Education, 54(3): 679 - 692.  Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.

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