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Transmedia Storytelling
      Dorothea Martin
       – Das wilde Dutzend
      imaginary-friends.de
REALITÄT

     Every artistic movement from the beginning
     of time is an attempt to figure out a way to
     smuggle more of what the artist thinks is
     reality into the work of art.
     Zola: “Every proper artist is more or less a
     realist according to his own eyes.”
     Braque’s goal: “To get as close as I could to
     reality.”

                                                 David Shields:
        Reality Hunger. A Manifesto. New York: Alfred A. Knopf,
                                                           2010
STORIES

     “Just as the brain detects patterns in the
     visual forms of nature — a face, a figure, a
     flower — and in sound, so too it detects
     patterns in information. Stories are
     recognizable patterns, and in those patterns
     we find meaning. We use stories to make
     sense of our world and to share that
     understanding with others. They are the
     signal within the noise.”

                                                               Frank Rose
          http://www.wired.com/epicenter/2011/03/why-do-we-tell-stories/all/1
TRANSMEDIA

    Transmedia storytelling is storytelling across
    multiple forms of media with each element
    making distinctive contributions to a fan's
    understanding of the story world.
    By using different media formats, transmedia
    creates "entrypoints" through which
    consumers can become immersed in a story
    world”.

                                           Henry Jenkins:
                       Convergence Culture: Where Old And
                                      New Media Collide?
REALITÄT - FIKTION

     “Everywhere we look, stories are
     breaking the limits imposed by print and
     film and video. Boundaries that once
     seemed clear—between author and
     audience, content and marketing,
     illusion and reality—are starting to blur.”


                  FRANK ROSE, author, The Art of Immersion
Wer?
Wer?
SPIELTRIEB

      „Games make us happy because they are
      hard work that we choose for ourselves and
      it turns out that almost nothing makes us
      happier than good, hard word.“


                                                    Jane McGonigal
                                                       Reality is broken.
           Why Games make us better and how they can change the world.
                                          London: Jonathan Cape, 2011
Wem gehört die Geschichte?
Storywelten
This is not a game

      Alternate Reality Games (ARGs) take the
      substance of everyday life and weave it into
      narratives that layer additional meaning,
      depth, and interaction upon the real world.
      The contents of these narratives constantly
      intersect with actuality, but play fast and
      loose with fact, sometimes departing entirely
      from the actual or grossly warping it - yet
      remain inescapably interwoven.

                          Adam Martin / Tom Chatfield
Wie?




http://www.youtube.com/watch?v=z5w2CNB9clw http://en.wikipedia.org/wiki/The_Art_of_the_Heist
Wie?




http://www.youtube.com/watch?v=1pd74It-yVo   http://www.whysoserious.com/
http://66letters.net/ch1/   http://das-alte-kind.de/arg.html
Wie?
Play the player, not the cards




         http://wer-ist-der-regler.de/2011/07/11/exklusiv-
         play-the-player-not-the-cards/
http://finding-becca.de/
Digitale Charaktere


     Jack is a monster; a psychotic Twitter stalker
     who likes Prokofiev and liver. Jack is a
     fictional character, if he follows you, you
     might become part of his ghastly tale.

                                             Jack is written,
                         and performed by Marcus Brown.
                       http://jackthetwitter.blogspot.com/
Digitale Charaktere
                                              Adele 1900,
                                              Detektivin der Kunst- und
                                              Literaturloge Das wilde
                                              Dutzend.
                                              Sie sucht in Berlin nach
                                              Spuren des
                                              verschwundenen
                                              Totenfotografen Johan
                                              von Riepenbreuch (Autor
                                              des 2010 erschienenen
                                              Die Guten, die Bösen und
                                              die Toten)

http://das-wilde-dutzend.de/category/adele-2/ http://adeleberlin.wordpress.com
http://jvriepenbreuch.wordpress.com http://ow.ly/4RVp2 http://ow.ly/4RVqS
Digitale Charaktere
     Müssen aktiv sein und Sachen erleben, die
     sie mit anderen teilen können(frei nach
     Marcus Brown – Streamtelling Vortrag auf
     der stART11)
Wirkung?

      Transmediales Storytelling bietet einen
      erzählerischen Einstieg in die Welt des Buchs,
      des Verlags, …
      … bietet das Potential, eine aktive Fan-
      Community zu schaften
      …eignet sich sehr für virale Verbreitung
      … und der ROI in Zahlen? Messung der
      Verkaufszahlen noch schwierig, beim
      Medienecho hohe Erfolgszahlen
Credits
Filmrolle - http://netimpact.de/knolbilder/filmrolle1.gif
Erde aus All - http://www.ovb-online.de/bilder/2009/09/10/464084/764606409-erde-mond.9.jpg
M. C. Escher, nach Bruno Ernst, Der Zauberspiegel des M. C. Escher. München 1985 (dtv 2879,
zuerst 1978) - http://www.physiologus.de/treppe.htm
Storytelling: http://www.distinctivequality.com/blog/evolution-of-storytelling-and-technology/
Map of … Gary Hayes - http://www.flickr.com/photos/garyhayes/5549075049/
Was -Transmedia: http://social-creature.com/wp-content/uploads/2010/05/transmedia-
1024x735.png
Wer – Fans: http://news1.capitalbay.com/entertainment/271501-harry-potter-fans-worldwide-
eagerly-await-midnight-premiere.html
+ GamesCon: http://www.digitaljournal.com/image/56041
Star Wars Fans: http://wickedotaku.blogspot.com/2008/07/comic-con-08-part-1.html
Art of the Heist:
http://www.artandculture.com/uploads/images/0017/5154/Brochures_about_the_game__give
n_at_the_finale_party_lightbox.jpg?1256989432
Weiterlesen
    ARGs: http://www.argreporter.de/
    Mitmachen: http://www.folge-dem-kaninchen.de/

    Amos von vm-people über transmedia Storytelling inkl. ARG
    unberührbar: http://www.slideshare.net/amosvm/start-
    together
    Jane McGonigal: Reality is Broken. Why Games Make Us Better
    and How They Can Change the World. London 2011.
    Henry Jenkins: Convergence Culture. Where Old and New
    Media Collide. New York 2006.
    Robert Pratten: Getting started in Transmedia Storytelling.
    http://www.slideshare.net/ZenFilms/getting-started-in-
    transmedia-storytelling
    Frank Rose: The Art of Immersion. Entertainment in a
    Connected World. New York 2011.
    Transmedia Rising: JWT Trendletter March 2011 (PDF zum
    Download nach Adresseingabe
    http://www.jwtintelligence.com/trendletters2/ )
Vielen Dank!             http://www.transmedia-manifest.com
                          http://www.transmedia-storytelling-berlin.de
     @doromartin          http://imaginary-friends.de
dm@das-wilde-dutzend.de   www.doromartin.de

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Einführung transmedia storytelling ununi.tv

  • 1. Transmedia Storytelling Dorothea Martin – Das wilde Dutzend imaginary-friends.de
  • 2. REALITÄT Every artistic movement from the beginning of time is an attempt to figure out a way to smuggle more of what the artist thinks is reality into the work of art. Zola: “Every proper artist is more or less a realist according to his own eyes.” Braque’s goal: “To get as close as I could to reality.” David Shields: Reality Hunger. A Manifesto. New York: Alfred A. Knopf, 2010
  • 3. STORIES “Just as the brain detects patterns in the visual forms of nature — a face, a figure, a flower — and in sound, so too it detects patterns in information. Stories are recognizable patterns, and in those patterns we find meaning. We use stories to make sense of our world and to share that understanding with others. They are the signal within the noise.” Frank Rose http://www.wired.com/epicenter/2011/03/why-do-we-tell-stories/all/1
  • 4. TRANSMEDIA Transmedia storytelling is storytelling across multiple forms of media with each element making distinctive contributions to a fan's understanding of the story world. By using different media formats, transmedia creates "entrypoints" through which consumers can become immersed in a story world”. Henry Jenkins: Convergence Culture: Where Old And New Media Collide?
  • 5.
  • 6.
  • 7. REALITÄT - FIKTION “Everywhere we look, stories are breaking the limits imposed by print and film and video. Boundaries that once seemed clear—between author and audience, content and marketing, illusion and reality—are starting to blur.” FRANK ROSE, author, The Art of Immersion
  • 10. SPIELTRIEB „Games make us happy because they are hard work that we choose for ourselves and it turns out that almost nothing makes us happier than good, hard word.“ Jane McGonigal Reality is broken. Why Games make us better and how they can change the world. London: Jonathan Cape, 2011
  • 11. Wem gehört die Geschichte?
  • 13. This is not a game Alternate Reality Games (ARGs) take the substance of everyday life and weave it into narratives that layer additional meaning, depth, and interaction upon the real world. The contents of these narratives constantly intersect with actuality, but play fast and loose with fact, sometimes departing entirely from the actual or grossly warping it - yet remain inescapably interwoven. Adam Martin / Tom Chatfield
  • 15. Wie? http://www.youtube.com/watch?v=1pd74It-yVo http://www.whysoserious.com/
  • 16. http://66letters.net/ch1/ http://das-alte-kind.de/arg.html
  • 17. Wie?
  • 18. Play the player, not the cards http://wer-ist-der-regler.de/2011/07/11/exklusiv- play-the-player-not-the-cards/
  • 20. Digitale Charaktere Jack is a monster; a psychotic Twitter stalker who likes Prokofiev and liver. Jack is a fictional character, if he follows you, you might become part of his ghastly tale. Jack is written, and performed by Marcus Brown. http://jackthetwitter.blogspot.com/
  • 21. Digitale Charaktere Adele 1900, Detektivin der Kunst- und Literaturloge Das wilde Dutzend. Sie sucht in Berlin nach Spuren des verschwundenen Totenfotografen Johan von Riepenbreuch (Autor des 2010 erschienenen Die Guten, die Bösen und die Toten) http://das-wilde-dutzend.de/category/adele-2/ http://adeleberlin.wordpress.com http://jvriepenbreuch.wordpress.com http://ow.ly/4RVp2 http://ow.ly/4RVqS
  • 22. Digitale Charaktere Müssen aktiv sein und Sachen erleben, die sie mit anderen teilen können(frei nach Marcus Brown – Streamtelling Vortrag auf der stART11)
  • 23.
  • 24. Wirkung? Transmediales Storytelling bietet einen erzählerischen Einstieg in die Welt des Buchs, des Verlags, … … bietet das Potential, eine aktive Fan- Community zu schaften …eignet sich sehr für virale Verbreitung … und der ROI in Zahlen? Messung der Verkaufszahlen noch schwierig, beim Medienecho hohe Erfolgszahlen
  • 25. Credits Filmrolle - http://netimpact.de/knolbilder/filmrolle1.gif Erde aus All - http://www.ovb-online.de/bilder/2009/09/10/464084/764606409-erde-mond.9.jpg M. C. Escher, nach Bruno Ernst, Der Zauberspiegel des M. C. Escher. München 1985 (dtv 2879, zuerst 1978) - http://www.physiologus.de/treppe.htm Storytelling: http://www.distinctivequality.com/blog/evolution-of-storytelling-and-technology/ Map of … Gary Hayes - http://www.flickr.com/photos/garyhayes/5549075049/ Was -Transmedia: http://social-creature.com/wp-content/uploads/2010/05/transmedia- 1024x735.png Wer – Fans: http://news1.capitalbay.com/entertainment/271501-harry-potter-fans-worldwide- eagerly-await-midnight-premiere.html + GamesCon: http://www.digitaljournal.com/image/56041 Star Wars Fans: http://wickedotaku.blogspot.com/2008/07/comic-con-08-part-1.html Art of the Heist: http://www.artandculture.com/uploads/images/0017/5154/Brochures_about_the_game__give n_at_the_finale_party_lightbox.jpg?1256989432
  • 26. Weiterlesen ARGs: http://www.argreporter.de/ Mitmachen: http://www.folge-dem-kaninchen.de/ Amos von vm-people über transmedia Storytelling inkl. ARG unberührbar: http://www.slideshare.net/amosvm/start- together Jane McGonigal: Reality is Broken. Why Games Make Us Better and How They Can Change the World. London 2011. Henry Jenkins: Convergence Culture. Where Old and New Media Collide. New York 2006. Robert Pratten: Getting started in Transmedia Storytelling. http://www.slideshare.net/ZenFilms/getting-started-in- transmedia-storytelling Frank Rose: The Art of Immersion. Entertainment in a Connected World. New York 2011. Transmedia Rising: JWT Trendletter March 2011 (PDF zum Download nach Adresseingabe http://www.jwtintelligence.com/trendletters2/ )
  • 27. Vielen Dank! http://www.transmedia-manifest.com http://www.transmedia-storytelling-berlin.de @doromartin http://imaginary-friends.de dm@das-wilde-dutzend.de www.doromartin.de