3. 1st Person Shooter
FPSs are distinguished by a first person perspective,
that renders the game world from the visual
perspective of the player character.
You will typically not see your avatar in an FPS, unless
there is a mirror or cinematic transition between
levels
4. Third Person Shooter
Third-person shooter (TPS) is a genre of 3D computer and
video games in which the player character is seen at a
distance from a number of different possible perspective
angles.
Common angle is looking over character’s right shoulder
5. MMORPG
Massively Multiplayer Online Role Playing Game
(MMORPG) is a genre of 3D computer and video games in
which the thousands of players are playing online at the
same time. This genre of game typically includes a social
interaction requirement to complete certain activities.
Common angle is looking over character’s right shoulder
6. MMORPGs #1
World of Warcraft (WoW)
•41,007 hours of game play on June 14, 2012 by almost 10,925 Xfire players for an
average of 3.75 hrs / player (http://beta.xfire.com/games/wow)
•10.2 Million players worldwide (12/31/11)
http://investor.activision.com/releasedetail.cfm?ReleaseID=647732
7. What is World of Warcraft?
• Sword and Board Fantasy
• Players Choose Race and Roles for their
Characters
• Once in world, players progress by accepting
and completing quests
9. NPC
Non-player character, a character, monster, or animal in a
role-playing game or video game that is controlled by the
gamemaster or computer, rather than by a player.
Some advanced players are blurring the lines here,
through the use of bot technologies
10. Mob
NPCs that are aggressive towards the player. Mobs may
be monsters, animals, or of similar
race to player.
11. Boss
Typically stronger than normal Mobs that present a more
difficulty fight for the player.
Bosses typically drop higher quality gear when defeated.
12. Guild
A group of players from the same side that collaborate
and pool resources in a group bank. This collaboration is
encouraged by game designers and is necessary in
multiplayer games
16. Goal of Each Role
• Optimize their specific set of
abilities
• Tanks – Block, dodge, parry
• DPS – DPS (damage per
second)
• Healer – HPS (heals per
second)