This document discusses quantitative analysis and theorycrafting in World of Warcraft. It explains different player roles like tanks, damage per second (DPS), and healers. It provides an example of the math behind optimizing a mage's mastery rating and damage output based on mana level. Finally, it discusses how to optimize gear, stats, and play styles using websites, addons, and other tools to maximize a character's numbers and performance.
9. Example of the Math
• Mastery for Mages
– Assumption:
• Mastery rating gives you 10% damage increase based on mana
• Your base is 10,000 dps
– Math in your head
• at 10% mana, 10,100 damage, which corresponds to the normal damage
value increased by 1% (10% of the 10% increase from Mana Adept).
• at 25% mana, 10,250 damage, which corresponds to the normal damage
value increased by 2.5% (25% of the 10% increase from Mana Adept).
• at 50% mana, 10,500 damage, which corresponds to the normal damage
value increased by 5% (50% of the 10% increase from Mana Adept).
• at 75% mana, 10,750 damage, which corresponds to the normal damage
value increased by 7.5% (75% of the 10% increase from Mana Adept).
• at 100% mana, 11,000 damage, which corresponds to the normal damage
value increased by 10% (100% of the 10% increase from Mana Adept).
11. Now..
• Which do you choose?
– Increase Mana (Intellect)?
– Increase Mastery?
– Lower Hit rating to increase Mastery?
– Lower Critical Strike Rate to increase Intellect?
– Oh what about those pesky new patch notes… :D
12. What do groups want in DPS?
• MAX NUMBERS!!!!!
• Rogue video:
– http://www.youtube.com/watch?v=e59OZrXzRmw
• Shaman video:
– http://www.youtube.com/watch?v=DH2LLykqGeg